Sonic Advance 2 walkthrough

By XFox Prower

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Table Of Contents

Characters

Sonic The Hedgehog
The blue hedgehog hero. He's the main character and is needed to rescue everyone else. He's possibly the hardest character to get emeralds with due to his lack of mobility. However, he's great on bosses.
Abilities:
Sliding: Press B
Crushing Spin: Press B in the air
Air Slash: Press jump while in the air
Homing Attack: Do the Air Slash when an enemy is nearby.
Sonic Wind: Trick-Forward
Dash: Forward twice when in the air.

Miles "Tails" Prower
The 2-tailed wonder. Sonic's best friend and close companion. Not only is he the cutest character in the whole game, he can fly too! He can explore areas that no other player can get to and easily look for SP Rings. The best player in the game.
Abilities:
Tail smack: Press B
Flying: Jump repeatedly

Knuckles The Echidna
A treasure hunter and long time rival to Sonic. He can glide and climb walls. His attacks are not as good as in Sonic Advance 1, but he's still a good player.
Abilities
1-2: Press B twice
Glide: Jump while in the air
Climb: Glide towards a wall
Flame Punch: Trick-Up

Cream The Rabbit
She's new to the Sonic games. She can fly like Tails with her ears, but her flying can't damage enemies from below. Also, Tails can fly twice as long without getting tired. She attacks by throwing a chao that seeks enemies. Basically, she can cheat on bosses.
Abilities
Chao Throw: Press B
Flying: Jump repeatedly.
Spinner: Trick-Forward

Amy Rose
Amy is a hidden character that is accessable by beating XX with all emeralds as all characters. She is easier to use in this than in Sonic Advance. 1. Her hammer is very useful.
Abilities:
Hammer: Press B
Air Hammer: Press A in the air
Spinning Hammer: Press B in the air


Tricks
New to Sonic Advance 2 are tricks (this is what the game calls them). A trick is an additional boost you can get from being airborn in certain situations. It's sort of like a double jump. When in the air from a spring (not all springs), a rail, or something like that, hold the direction you want to go and press R. You'll need to learn this since it will save you in many situations.

SP Rings
Throughout the game, you'll find SP Rings. They look like rings with a star in the middle and wings. They also sparkle a little bit. If you collect 7 of these in a single act (all in 1 life), you'll enter a special stage when you beat the level. Nothing happens unless you have all 7. I have not been able to find all of these in any of the Act 1 of any stages, so I'll explain where to find them in Act 2 of each stage. If you go exploring, I recommend you use Tails since he can fly all over the place. Next comes Cream who can also fly, but not as much as Tails. Knuckles can Climb walls and cover some distance with glides. Try with Sonic last since he can't do any of that good stuff. With Sonic, one step too far into the level and you may fall of a cliff with no way of getting back up. I'm writing this guide so all characters including Sonic can get all the emeralds. Follow the order I put them, especially if you're Sonic. You should really wait until you get Tails though. Remember, if Sonic has to get all the SP Rings, then they won't require the skills like flying. Don't bother flying to areas impossible to reach by Sonic. Each character has their own collection of emeralds, they are not shared like in Sonic Advance 1. I don't know how good my directions are, and this is my 1st walkthrough. You should go after the emeralds after you have beaten a level and know your way around a bit.

Bosses
Almost every boss in this game are all fought on a simple repeating track where you and Robotnik are running / flying and you have to catch up and attack while avoiding attacks. In some stages, Robotnik may be holding another character prisoner. It does not affect the difficulty and they are not in any danger by your attacks (Knuckles gets BBQed though ^_^). They will be playable when you win. The track has rings going by. You should grab them when needed. But don't get greedy since the track will loop and run out of them when you need a ring the most. And also, almost every boss gets more difficult when nearly beaten. This "desperation" changes the music and usually will make a boss attack faster.

Special Stages
You'll probably find these very annoying. The special stages are a huge square arena with rings scattered around. There's also a time limit and a badnik chasing you around non-stop (this is Actually Zero who chased Amy in Sonic Adventure 1). Here's what I can say from experience. Try to get as many rings as you can in the least amount of time. Well, that was obvious. But it's more complex. Here's a tip. If you get lots of rings non-stop without a second or two pause inbetween, you'll get a x2 value multiplier for as long as you can keep up the chain. It can keep going up. I've gotten it up to 9x once. I've also gotten 999 rings with 40 seconds to spare too. You're multiplier will go away about 1 second after you stop getting rings. There's really no other way to win. You'll have to know the level a little to get so many rings at once. There are also little black things in the air that have a 5 on them. These are not bombs! They give you 5 rings and even more with a multiplier. There are springs in some of the stages to bounce you into the air for some rings you can't get by jumping These springs look like a circle with blue in the middle. The other circle platforms have arrows on them and give you a boost. This can really mess you up when you're trying to go around for rings in a chain. Oh, and for the badnik, you really don't have to worry much about him unless you come to a complete stop. However, beware running into him head on. The compass on the bottom of the screen shows his direction from you. A Green arrow means he's far away, yellow is warmer, and red means he's too close for comfort. He takes 10 rings from you if he hits you.


Leaf Forest
It wouldn't be a 2D classic Sonic game without some green foresty type 1st level. It has the traditional loops and twists. Piece of cake. There are some things you should get familiar with. The rails are just like in Sonic Adventure 1 except that anyone can use them. Purple springs bounce you higher if you land on them from higher up, which means you should do a trick to boost up and increase your height. Lever springs can be mounted on walls and give you better height when landed on the edge. Spinning hooks are red hooks you can grab and you'll spin around and be able to jump off in any direction. Speed Ramps are red ramps that can send you into the air by running on them. And for some reason, Tails can't swim like he could in Sonic Advance 1 :( (no one can swim in this game, but there's never a need to either).

Act 1

  1. From the start, run right across the speed ramp, and keep going right across a gap where an acid shield is. Further right, just before the sloping hill, jump over it and land on top of a loop. Do a spin dash up the rail and the SP Ring is there.
  2. Jump off the rail to the right. Continue until you see a blue spring. Jump on it at maximum height and do a trick to boost yourself higher to get an SP Ring.
  3. Use the spring to jump up and land on the surface to the right. Jump to the right and land on a loop where a spring is. Use the spring to land on a rail. Go down it and as you fall off, don't worry about grabbing the hook. Take the lower path. GO left and walk off the left edge where the twisty ramps are. You'll roll down a ramp where an SP ring is.
  4. Go back up the ramp, go right and down slope but jump over the gap. The SP Ring is at the top of a giant loop.
  5. Run right across the twisty track, through 2 loops, across a spring, and by a lampost. Keep going right and you'll run across some water where an SP Ring is.
  6. Go across the next rail and use the spring. Run through a loop that brings you to a spinning hook. Jump off it to the top right and use the lever to get up. Go up a ramp and across a speed ramp. Do a trick to get to the top of the big loop across. Go across the connecting rail and jump to the right for another lever. Go right, through a loop, across a speed ramp, and towards the SP Ring (you'll have to do a trick to reach it).
  7. From the loop with the SP Ring over it (in 6), jump off it and run right. Go across the speed ramp and do a trick to reach a surface where another SP Ring is (do the trick just as you fall from the maximum height of the speed ramp to boost yourself up or you'll most likyly miss the surface).

Act 2

  1. From the start, run until you see a ring box with 5 rings. Jump up there and use the spring lever to go up. Then just run to the right, through the loop, ride the rail, and you get it when you get off. Try to land on top of the loop on the right using a trick.
  2. If you successfully landed on top of the loop in 1, just go right and jump across the rail for the SP Ring. If you didn't make the loop in 1, go through the loop and the twisting ramps and use the spring to land on the rail jump up to get the SP Ring.
  3. From the rail in 2, continue right through the crazy looking twisting ramp and huge loop. Keep running and you'll hit a spring which will send you flying into an SP Ring.
  4. Don't worry about doing a trick by 3 to reach the ramp. You will land by a lampost. Keep going right and you'll see another cliff. Jump down and get to the bottom where you see a spring. Head right. and you'll see the SP RIng (it's hard to see) just above the next spring.
  5. From 4, go back and use the spring on the left and use the rollers to get across the rail. Keep up the speed as you go through 2 loops. When you see the wall you are about go up, just keep holding right without slowing down until you go high up where a diagnal spring is. Use it to get the SP RIng that's left of it.
  6. From 5, where you land, head back up the wall, but don't run so fast and take the path on the right (top of the wall) fall down the next hole (where you see 3 rings). From where you land, run holding right until you fly into a wall with an SP Ring hidden inside.
  7. From the SP Ring in 6, run back to the left where you fell (in 5). Get a running start and run to where the wall with the SP Ring was. But this time, go for the ledge that is higher up. Use the spring ledge, the spring after that, go through the loops, and fly over the cliff. Keep running right and the last SP Ring is at the top of a giant loop that is missing a top.

Boss: EggHammerTankII
This is a simple boss. Just run up and hit him. But use good judgement and slow down if you know you can't run past his hammer (the chain part won't hurt you). He drops the hammer at it's full length, so you may be able to run past it. He's even easier with Sonic since you can press forward twice in the air to run towards any boss with ease, but don't count on that with other characters. After 4 hits, he'll start dropping the hammer in both close and long range. 4 more hits and you win. Try to master slowing down and speeding up. For example, slow down enough to be just in front of his hammer, and ready to catch up when he picks it up. You'll need to learn this for future bosses. Win and you can Play as Cream.

Egg Hammer Tank II A Egg Hammer Tank II B Egg Hammer Tank II C

(Robotnik's machine blows up and Cream drops from the sky, grabbing onto Sonic's quills as he continues running (Sonic looks annoyed).

Cream cut AWow! You're the famous Mr. Sonic!?
Cream cut BThank you very much for saving me!
What a polite girl...
Cream cut CSee ya later! And don't get caught again!
Oh! Wait a minute!
Cream cut DMom's still in trouble...
I need to go help her!

Hot Crater
This level has lots of rails. Learn to use them correctly or you may end up in a hole. Note that you can bounce on turtles' backs. There are blue/orange springs that move up/down or left/right. When they are blue, they give you a little bit of height. When orange, they give you alot. It swaps colors upon each jump. You can grab crane hooks and they throw you into the air. Hoops are red circular hoops that can be facing vertical, horizontal, or diagnal. It boosts you in a specific direction according they are facing. They are one-way only boosts too.

Act 1

  1. From start, slowly walk right and grab the rail. Jump off where the first ring is. You'll land on a loop with a roller and speed ramp ahead. Use them to reach a surface. The SP Ring is ahead.
  2. Run right and through a loop. Fall where the rail is and run right through 2 loops and into the air from a ramp. But stick to the ground. Fall back where the ramp sent you up and jump across the edge with the retracting spikes. Use the turtle to get an acid shield if you want. Go to the rail right of the turtle and jump off, hugging the left wall. You'll find another turtle. Use it to jump up and into a hidden room in the wall where a SP Ring is.
  3. Continue right, use the spring, and into the air from a speed ramp. Jump over the rollers ahead and use the spring ahead. You'll be send up onto another surface where an SP is to the left.
  4. Continue right, go down a rail, and grab the crane hook at the end. It will take you to its surface where some rollers are. Use it to run up a ramp. Hold right as you go up the ramp and you'll land on a loop with an SP Ring on the top.
  5. Run through the loop, up a ramp, and jump below the rail. There's a pit below where some hoops will send you flying into an SP Ring and a crane hook (Press nothing while the hoops guide you or you may fall in the hole to the left!).
  6. Use the crane hook to reach the connecting surface. Run through the one-way tunnel, through the loop, and up a ramp. Catch the crane hook while in the air from the ramp and do a trick to boost upwards to go through a loop which brings you to a platform on the left with an SP Ring.
  7. Jump to the right beyond the crane hook and run right through some loops and past a lampost. Slow down and go through the loop ahead (if you fell, find the crane hook mentioned next and continue from there. Boost up a speed ramp.). From the hoop, continue right and through a loop. There's a top and bottom path. Take the top (you can take the bottom and still reach the crane hook by doing a boost on a speed ramp. Same path taken if you fell before the hoop.) On the top path, go across the rail, jump over some spikes and cross another rail. Stay on the rail all the way (the platform above you was for those who fell). You'll reach a crane hook (both paths lead here). Use it to go up and cross another rail and fly off a speed ramp. You'll go flying into an SP Ring.

Act 2

  1. From the start, use the ramp and do a trick to catch a rail. From that rail, grab a crane hook to proceed up. Head right across the rollers and across another rail and a loop. When you come out of the loop, you'll see a turtle and the SP Ring above him.
  2. From 1, jump off the ledge to the right. Ride the rail and you'll land on a ledge with a spring. Walk left and fall off the ledge (ignore the moving spring on the way down). Go right and through the loops. A ramp will send you into the air towards a badnik (Use your trick to destroy/avoid it). You'll land on a surface with rollers. Jump off the left side (jump, not walk) and you'll kill a snake robot and land on the SP Ring.
  3. From 2, continue going right until you fly off a ramp. The SP Ring is just a bit farther to the right (stone background area).
  4. Keep going right and you'll go through a series of loops and springs which lead you back to where 3 was. But you have to use the spring to go up and catch the left edge of a surface. Here there's a spring and a turtle. Use either to go up higher and catch a rail and land on a surface with a lampost. Go right down the slope. When you get to a pole and a diagnal spring, avoid them. If you have grabbed the pole, jump like crazy to avoid the spring. Cross the rail and fall off the left edge of the connecting surface (I am noticing a pattern). Go right through a loop and you'll be thrown into the air where the SP Ring is.
  5. Grab the rail on the way back down from 4. Continue right through a loop and another rail. At the end of the rail, before the rollers throw you forward, walk off the left edge (again!) to find the SP Ring.
  6. Continue right through lots of loops until you fly off a ramp. Grab the rail. When you are flying off it, do a trick to boost yourself up through a floor. The SP Ring is above some timed spikes.
  7. Slowly and carefully walk (not run) down the slope. You'll see a red circular hoop. Jump through it. Go right through a loop and a rail and you'll run across the last SP Ring.

Boss: Egg Bomber Tank
This boss relentlessly fires bombs at you. Beware of them and the small explosions they make. He can shoot them high and low. He always moves his cannon in that position so you know whether to run under or jump over, so take that as a caution before each shot. If you lose all your rings, stand back and wait for some. You'll often get hit by an explosion collecting some though. You have to hit the cannon 8 times to destroy it. Then he'll fire from where the cannon was, but this time, you have no idea if he'll fire high or low or when he'll fire. 4 more hits and you win.

Egg Bomber Tank II A Egg Bomber Tank II B Egg Bomber Tank II C

Music Plant
This level really gets on my nerves. It is so easy to get lost in. Springs look like cymbals. Piano keys are really rebounders. They can be horizontal or vertical and push you in a one-way direction with the rest. There are note blocks that let you bounce 3 times on each color before they lose that color dies, and balloons that can knock you all over the place. Tuba tubes are tunnels that launch you in the direction you come out. Bead-like strings are springs that send you higher on each jump. There are also enemies that look like bells that always seem to be nearby springs. Some advice for balloons: If you hit a balloon from the side, you fly back from that side. If you hit it on the top, you bounce up from the top. Hit from an diagnal angle and you'll get a mix of distance and height, so control your jumps to hit the balloons at an angle you want to bounce from them.

Act 2

  1. From the Start, go right and down the slope. Slow down when you are on flat ground. Jump onto some note blocks to continue right. Use the springs to jump up (springs look like cymbals). Go right and jump to the right. You'll land on more note blocks and find the SP Ring.
  2. Take the ledge to the right and ride the rail. Do a trick to boost yourself upwards at the end to catch a hard to see ledge. You'll be on a surface with a choice of a top and bottom tube. Take the bottom. Hold right on the way out and you'll land on some note blocks. Go right and spin dash over the edge. You'll go flying towards another set of note blocks. The SP Ring is there.
  3. Continue right until you get to a rail. Ride it until you can jump off the flat part. Hold to the left to land on a ramp below this one. Ride that ramp and go right and you'll be in a vertical piano key place. By bouncing around, work your way through to the right, and then to the top right room where a SP Ring is.
  4. Bounce up using the keys and take the path to the right. Go up the ramp, and stand at the edge of the ledge. Do a spin dash to catch a ledge where some spikes are (this saves you the annoyance of the pipe stuff below). Jump over the spikes and to the right as far as possible. Some pipes will blow you upwards to another tiny ledge with spikes (careful landing). Jump over these spikes and fall. Use the spring to go past the ramp. Use the rollers to shoot you across and into the air where some balloons are and the SP Ring. (I stronglly recommend you do a trick to boost yourself upwards right after you fall from the peak height of this air time. This will let you pass the balloons since landing on them wrong will ruin everything).
  5. Continue right by any means possible until you get to a lampost (there are many ways and I can't decide on one, so you're on your own until you get to the lampost). From the lampost, go up the hill, and back down again, but do this slowly so you don't gain speed. Stop at the edge (where it curves down). Carefully jump across the balloons. Beyond the balloons are some note blocks. Keep going right and you'll land on a surface (don't worry, if you fall, there's ground and a roller and ramp below and to the right of the note blocks). Continue right across more note blocks until you reach a ring box. Get it and fall down the hole where it was blocking. Use the spring to go right and keep going to run into another spring which will bring you to the SP Ring (if you miss, jump on the turtle).
  6. Go right and down the slope slowly. Stop at the edge. Jump to the right where 2 sets of note blocks are (the 1st higher than the 2nd. Jump onto the 2nd). Jump onto the blocks, and then from them, bounce to another set that is right next to them where an SP Ring is.
  7. Go right and use the rollers and springs. Continue right and walk off the edge. There's a bouncy rope you can use down there. Go right again, ride the rail, and use the spring. Just hold right as you hit the spring and until you land. You'll be by a piano thing. Through there is the last SP Ring.

Boss: Egg Totem
Robotnik has Tails captured and is holding him up in front of him with a mechanical arm as bait to get Sonic (actually, there would be no better motivation for Sonic. Messing with Tails is an easy way to make him mad). This boss is very difficult compared to the previous 2. He launches 3 spiked rings that have laser pods that can come out from the top or the bottom. Take them out first. They take 3 hits each. Sometimes he sends more than 1 ring out and swaps 2, but it doesn't always mean that the laser pods will switch (example: if you killed the top and he switches top with center, top may still be dead). You have to be careful. Just remember how many are down and kill all 3. The bottom ring can't harm you if you are running under it, but its cannon can. You may jump right through the center of these spikey rings. The only parts that can hurt you are the front and back. Jump from his rings and hit him on the top. After 4 hits, he can throw the all of the spiked rings out one at a time. This may make it a bit difficult to work your way up there and hit him. 4 more hits and you win.

Egg Totem A Egg Totem B Egg Totem C

(Robotnik blows up again and Tails is seen flying out of the sky unharmed, following close behind Sonic, smiling and waving at you).

Tails cut AThanks, Sonic!
Tails cut BEggman just came out of nowhere...
Eggman...What's he plotting this time?
Tails cut CI've gotta hurry. See ya, Tails!
Huh?!
Tails cut DSonic! Wait for me!

Ice Paradise
It's an icy level with slippery paths that can decide your path. You'll have to think fast or you may end up dead. Slippery slides are like rails except faster and you can't jump off in the middle. Just remember to jump off at the end if necessary. It is a good idea to take the highest paths possible.

Act 2

  1. Start by running right and over an edge. Continue right some more and you'll run into a spring that knocks you onto a spinning hook. Time it right to jump up and you'll catch the SP Ring.
  2. Get back on the hook but jump off at the slide jump at the end to make the ledge. Take the top path, get the invincibility, go through 2 loops, and get sent up a rail by a spring. You'll be running fast enough to reach a spring on a wall that will knock you into the SP Ring.
  3. From being airborn in 2, make the ledge on the right and onto the spring. Land on the rail to the right. You'll head into a bunch of springs. Let them take you in their respective, cooperating with them full force. Further to the right is a cliff. Jump past it, catch the spinning hook, and land to the upper right on top of a loop. Use the spring and go right and across a rail. Hold right as you are on the rail and as you get off, don't do any tricks. You'll fall onto another rail. It will take you to the top of another loop, jump to get the SP Ring before you fall off.
  4. Go through the loop and onto icy ground. Be careful and don't lose control (go slow) because you have to make the ledges across the gaps at the end. Use the spring and go right through another 2 loops. Jump at the end of this path too and use the rollers across this gap. There's a moving platform that you have to reach (holding right from the rollers). The SP Ring is above it.
  5. Land and go right, also don't fall into this gap. Run right and use the spring to land on a rail, which will take you to a spring which will send you flying ito the SP Ring.
  6. Fall from 5 across some slippery ice, but fight against it's force or you'll go too fast to gain control. Go right and jump over the spring for another SP Ring.
  7. Just run right from here (hold right and no jumping), you'll get it on the way.

Boss: Aero Egg
The attack pattern of this boss is very simple but he's not so easy. He flies around in the air dropping bombs which cause an explosion like the Egg Bomber Tank. You have to jump on the platform that is trailing behind him and bounce off to hit him. This platform is randomly flipped on its side and can't be used at that point. Timing is everything. It is possible to hit him without the platform if the ground is high enough, but it's not likely to work. The ground changes from hill to hill and makes jumping hard to do correctly and a great advantage for his bombs. After 4 hits he speeds up on the bombs and the platform switches from it's side faster. Try to keep up a rhythm jumping his bombs while being close enough to use the platform when it moves back to normal position. 4 more hits and you win.


Sky Canyon 2
A beautiful sight to see. But don't let the scenery bring your guard down. One false move and you'll end up in a hole. Use fans as resistance to gain top speed and get the most out of ramps and spinners. Do all you can to gain height and speed because high speeds can cover longer distance in jumps and you have to stick to the highest paths that you can. I wanna fly high...

Act 2

  1. From the start, run right through all the upside down tracks. When you get to a jump, do a trick at the peak of the airtime to catch a ledge (windmill) where an SP Ring is.
  2. From 1, run right and keep it held as you go through the spinner. You'll fly up into an area where an SP Ring is.
  3. Run left onto the track and through some upside down stuff. Jump across the gaps and past some retracting spikes and a rail. Use the diagnal springs to take you to the vertical ones and make the ledge on the right. Run through the loop and you'll fly off an edge. Do a trick to catch the next ledge and you'll see the SP Ring there.
  4. From 3, jump to the left (just a bit past the rail) and fall. Fall again from the rollers. You'll fall into an area where diagnal springs decorate the walls and there's a propeller at the bottom. Use the spring on the left to bounce you to the right (into the area above the spring on the right) and run up the track. But slow down as soon as the slope ends. Jump over the spring ahead because if it hits you, you'll be send down another path. The SP Ring is behind this spring.
  5. Use the spring on the right to bounce up and then use the next spring on the right. Go right (beware of the moving block that can crush you) and use the rollers. They'll take you to a spinner, use it to get to the track above. After that there's another spinner that will send you into the air. Try to land on the floating springs to make it to the high path (if you fall, don't worry. You can still find your path). Get the shield and continue right past more floating springs. Run down the track and be redirected by some fans and reach a lampost. Go right and use the spring. Catch the top rail and run right to another spring. Catch the top rail here too (you'll need to do a trick). You'll fly into an SP Ring and land on a ledge.
  6. Run right and some heavy winds will carry you up. Run right, through a spinner and catch the right ledge. Run right some more for another spinner, this time catch the ledge above on the left. Use the spinner there and get to another right ledge. Go right but don't ride the rail (jump off it). Jump down where the rail starts. You'll see an SP Ring on some ground you couldn't see from above.
  7. Do a spin dash to make up for the lack of speed you missed from skipping the rail and fly off an edge. Do a trick to catch the ledge on the right. Run right some more, through a spinner, and there will be lots of floating springs to the right. You have to make it to the top where an SP Ring awaits. Falling is death (a very very long fall. I've counted 5 seconds on the time!)

Boss: Egg Saucer
This is the hardest boss in the game. It isn't anywhere near fair. He can kill you in 1 hit even if you have rings! Stay away from the hand. I don't know if it's a random thing, but most of the time, it means death. Also, Knuckles is on part of the saucer. You have to hit him to free him and beat the boss. One other thing on the saucer is a laser. It isn't much of a threat. If you see a blach shadow like beam go by you, jump to avoid the real thing (the shadow is a warning). The laser is dead after 4 hits. Once the laser is gone, all that will remain is Knuckles and the hand, which will spread out to oposite ends instead of being divided in 3 areas with the laser. All I can really say about the hand is try to be close enough to watch what it is doing, but back away if it is swinging around. If you stay too far back and can't see it, it will probably get you as you jump forward. You have to hit Knuckles above the little shield thing which rebounds you. Take advantage of Sonic's air slash as it can make the difference between jumping into a bad situation and being able to jump off in short time. After 4 hits, the hand will get really agressive. It will swing itself around at full length and is fast enough to catch you in the air even if it seemed like a safe time to try to attack. It's that fast.

(The saucer blows up and the tank holding Knuckles flies off into the distance behind. A short amount of time later, a burnt Knuckles is chasing after Sonic).

Knuckles Cut AYou know, the strangest thing
just happened...
Knuckles Cut BYou let Eggman dupe you...Again!
Leave me alone!
Knuckles Cut CWhatever. See ya, Knuckles!
H, hey!
Knuckles Cut DGrr... I won't let Eggman
get away with this!

Techno Base
This Zone is loaded with spikes and traps. Careful launching from springs and being in the air because there are platforms you have to catch or die. The enemies are tough to hit by means of spike balls surrounding them or turning invisible, but they are the least of your worries. Big blocks with an arrow on them are 1-way moving blocks. You can ride them in the direction they point.

Act 2

  1. Go right and ride the rail. Use the spring and you'll land on a platform with the SP Ring above it.
  2. Run right, bounce on a spring, and jump over the next one. Keep going right down a curve and through a hoop to find a rail. Go right some more and use the springs to walk on the ceiling and go up through the bumpers. Run right over a spring. You'll go flying into an SP Ring.
  3. Use the move box on the left to go up. Follow the arrow right and through a hoop. Use a trick to make a ledge. Then follow that arrow. Hold right the whole time. You'll go flying into an SP Ring and bounce on some green wireframe balls onto a path to the right.
  4. From that path right of the SP Ring in 3, you should still be holding right. You'll go down a curve, bounce on a spring, catch a ledge on the right, shoot across an arrow and run into an SP Ring.
  5. From 4, you will run down a curve and onto an arrow. Use it to get to the ceiling and onto a rail. Ride it and use the spring on the right to land on some surface with an invincibility. Use the spring to go right some more and don't stop until you are on the ceiling. Jump from here because the SP Ring is below.
  6. From the loop that the SP Ring in 4 was under, you'll land on some ground. Use the rail on the left and then the next rail. A spring and hoop will take you to a 3rd rail, use the gray boxes to cross across carefully. Keep going right and you'll go down a curve and fall on a ring box. Go left here and fall through the green beam floor (if you didn't see it, then you fell through and you can hear it). Go right and let a spring send you flying off an edge and to a surface with a spring and some rebounders. Make your way up to the top left where an SP Ring is.
  7. On the ground right of the rebounders, go right across a move block and up a ramp which will send you up more rebounders. Land on the spring and get to the rail directly above it. The rail leads to an SP Ring.

Boss: Egg-Go-Round
The name may confuse you with the Egg Saucer. He has 4 arms that rotate around him. 2 of them (across from each other) are gray, and the other 2 are gold. You have to jump on the platforms and hit him. But be careful since he can shoot at you. Also, he can make activate the platforms. The gray ones can turn to their side so you can't jump on them and spikes can come out of the top of the gold ones. The spikes can be a pain as you can land on them after hitting him. You are also very limited in evade while working your way around the platforms. Just be sure to jump off to hit him because you'll get hurt if you accidently walk off onto him. When he activates a platform, it makes a sound and a light on it will flash. He can activate only one set (color) at a time. His shots are hard to avoid since they are too far apart to easily jump between, but too close to jump over all in one jump. You'll have to try to trick to lead his firing by jumping or running forward first. After 4 hits, he'll turn his arms in any direction he wants, which will be the direction opposite the side you're on. He'll try to fool you by moving them left and then going right instead or slowing them down enough that you can't get anywhere. He'll try to keep the platforms away from you so that even if you get lucky and do land on them, you'd have little control to avoid his spikes and fireballs. 4 more hits and you win.


Egg Utopia
This is the longest Zone in the game. Half of the time, you are outside in space and you can fall in holes easily, so use the rails carefully. Red boxes with Arrows pointing up or down can change gravity and let you walk on the ceiling. Atleast the left and right buttons are not reversed. If they were, then you could hold the GBA upside down and see if you can play with your thumbs reversed (nevermind, don't try that!). Also note that 'falling up' (lol) can also work the same way as a hole.

Act 2

  1. At the start, ride the rail, the cart, and another rail. A spring and hoop will bring you to the ground. Head right across the rail, taking the lower path. That brings you to an upside down rail and an SP Ring after.
  2. Go right and avoid the diagnal spring. Use the next one to take you to a lower path where an SP Ring is.
  3. Fall and let the rollers push you through a loop and a spring send you up into the air and pass some spikes. Run down a curve, but avoid the spring there. Keep going right but avoid the roller too. Jump down below the rail. Use the spring down there to send you to the right and into the air to a surface to the left where a acid shield is. The SP Ring is just ahead.
  4. Fall from that area and this time, use the rollers to send you over and edge. Jump over the cart ahead and fall. You'll be by a spring and some rats. Fall down the next ledge and the SP Ring is to the right.
  5. Use the rollers to make your way back up to the ledge you fell from and use the spring there to catch the rail above. Use the next rail (outside) and then the cart. Head right through a loop and up a ramp. Land on top of the loop for an SP Ring.
  6. Use the spring to reach a rail, use the cart to hit a diagnal spring. It will send you into another diagnal spring which you should hold right to go farthest. Skip the rail below you would have gotten and boost yourself up to a ledge where an SP Ring is.
  7. Use the spring and the next to land on a rail. At the end, don't bother with the poles. Fall down the ledge and slow down. Skip the rollers and jump over a rail. You should be on a ledge where a pole is to the left and a rail to the right. Jump over this rail too. You'll land either by where a ramp is or an edge is. Jump over that too (we are trying to be as low as possible). You'll land on some shoes. Run right and spin around a pole. Jump to the right and take that path, don't go down again. Use the rollers and head right through a loop, down a curb, into a spring, and towards a lampost. Please note that there are 2 lamposts, the other is in the same spot about 4 screens higher, so don't confuse them (The top one has a rail connecting to the ground. If you got lost and somehow arrived at the top one, use the cart there to direct you into a spring and arrive at the bottom one). From the bottom lampost, run right down a couple of curves, through a loop, into some rollers, and finally, launched by a cart. The cart will send you into a diagnal spring, that will send you higher through 3 more diagnal springs. When you land, go right and grab the poles and go from one pole to another. Land and go past the spikes, through a loop, and bounced into the air by a spring. Land on the surface ahead, which will reverse gravity. Go through the rollers, up the ramp (well, down actually) and follow the paths to be back on the ground again where you ride another rail. Right of here will take you back to the ceiling and outside where you ride another rail, get knocked downwards by some diagnal springs, and use 2 more rails. When you get off, use the spring to get to 1 spinning hooks. Go from one hook to the other and beware of the retracting spikes ahead. Run right to get to a cannon. Launch yourself aimed at the highest it will go to ride the ceiling and run into the SP Ring (phew!).

Boss: Egg Frog
This boss can be pretty tough, but here's a rule that you should be aware of: The gravity effect works on the ground and the ceiling, so you can easily switch by pressing up or down. The boss will drop napalm bombs that are impossible to jump over, so you'll have to switch. Rings also appear on the ceiling. It is very hard to run up to him and hit him since his legs move back and forth and he can jump at any time. You might have some luck switching to the ceiling under him while jumping, but it's risky. If you see him running towards you from the left offscreen, don't jump at him. He will stay just a bit further away from you so that if you did panic and try to jump on him as if he would pass by you, you'd get hit. Wait for his legs to go in and then hit him. After 4 hits, he speeds up and gets more evasive. Keep switching to the ceiling and the ground when he does while catching up to him and attacking. He will also spring off the ground / ceiling with napalm bombs rather than just dropping them from above / below (dropping from below?). Only 4 more hits.

XX
This zone has all the bosses from the previous zones and you'll have to fight them consecutively. They are much weaker than the originals though. Most of them start out with their desperation strategies already in effect, but that's because they only have 4 hits remaining already. The exception is the Egg Bomber Tank which has 4 hits for the cannon and 2 for himself and also the laser pods on the Egg Totem are 1 hit each. After each boss, you run through a check point which you will continue if you die and also the rings come back since it's a new loop.

Boss: (name unknown)
This is the one boss in the whole game that you fight while standing still. Pillars come out of the ground and raise up to the spikes in the ceiling. If you are under a pillar as it surfaces, the steam will give you a slight stun, but it won't send you into the spikes. It might delay you enough to get hit by his hands. The robot will fire lasers from his eyes across the screen and shoot his hands across the screen like the final boss in Sonic 2. Kill his hands first. They take 6 hits each. Then attack the head. You can do this by carefully jumping into him, but I don't recommend that. You can do a spin dash from the left or center pillars and launch just before you go into the spikes. Don't do this with the pillar on the right since it is too close to the boss and you'll get hurt and there are no more rings to get since there's no looping. You'll have to worry about his lasers too with this, so time it right and use the correct pillar. After 5 hits (that's odd), he will speed up with the lasers and his arms will throw faster (which you should have killed. Take more caution when using the pillars. You can time it so you can avoid a laser by ducking on the way up and then ramming into him. And whenever in doubt, get off the pillar and get your timing together. Just 3 hits to go.

True Area 53
This is the final stage in the game. You can access it when you beat the game with all characters with all emeralds (except Amy doesn't need to). In a seemingly peaceful forest, Cream's mom is with a bunch of birds. Then out of nowhere, Cream's mom and all the birds get's sucked in by some unknown thing (transparent like a chameleon). Cream comes running. Sonic, Tails, and Knuckles follow. Cream is in tears, Tails looks down, Knuckles with his eyes closed. But what about Sonic...he's pissed. Sonic rises floating in the air, the Chaos Emeralds surround him in a circular rotating fashion. They come closer and become one with Sonic. A blinding flash of white and Super Sonic is floating there, gives a thumbs up to Cream, and flies out of there. Sonic has transformed into his SS form and has left for outer space.

Super Sonic

Extra Boss
Was the boss of XX pathetic enough for you? This one is much more of a challenge. You fight him in outer space as with the usual true final bosses in Sonic Games. This level is the one exception in which it will never run out of rings due to looping. You can memorize the areas where the rings come since this loops are pretty short. Maintaining rings is your #1 priority. This boss CAN hurt you. Use your maneuverability to get rings on the top, bottom, and wherever you see them. The row of 16 rings is what you should never miss. The little shots he fires all over the place will make you spin out. You can't get rings when spinning out, it can make you miss an entire row or rings easily. He has 3 other types of fireballs and each are much bigger than his regular shots. He can fire 3 shots that expand in 8 directions with 8 more shots. He has a shot that can cover the screen in 2 V shapes in the direction towards you. And the other is just a bunch of rapid fired big shots that tries to follow you. He also has some missles. His missles will not hit him, you have to knock the missles back at him. But this isn't easy. His missles can move in all kinds of directions while tracking you, and they can make you spin out. Worst of all is he fires the missles just before he uses his tail laser. Avoid the laser at all costs! This is a time when you are both vulnerable. If the tail Laser hits you, you'll be frozen in ice and be he'll suck you in. This is an instant 10 rings he will take! He can also try to suck you in like he did with Cream's mom at any time. Fly in the other direction until he stops. You'll have to wait until he fires the laser and then try to lure the missiles in front of you so you can knock them towards him (that is, if they haven't already blown up in your face). After you have hit him 8 times, he'll stop using his tail laser and roll around the screen after he fires his missles, becoming a hard to hit target. He'll get in the way of some rings and you'll have some trouble hitting him with missiles in the usual direction. As he's flying around, he fires at you in unpredictable ways sometimes. You can hit him with his missles just before he starts rolling around if you're fast. You'll have to hit him 4 more times to win.

End A End B End C
End D End E End F

Extras
There are some additional things in the game. To unlock them, beat the game with every character. They come in order and doesn't matter what character you use.

You get them by beating the game with a character with all the emeralds. To get the next, you'll have to beat the game with a different character and all emeralds and so on.

Chao Garden
If you don't have a Gamecube with Sonic Adventure 2: Battle or Sonic Adventure DX: Director's Cut, then this really won't do much for you. Okay, it starts with a chao egg. In this garden, all of the rings you have ever had after clearing stages are totaled up and you can spend them on food and toys for your chao (yes the rings from before the garden was unlocked do count). The toys don't really do much, but you should buy them so the chao eggs will be for sale. You can hold 1 chao egg at a time.The point of this is to be able to raise your chao to be strong. From SA2B or SADX, you can use the Game Cube link cable to transfer the chao to the game and them in races. The advantage is that you can raise your chao on the go (replaces the Dreamcast's VMU idea). Chao eggs must be transfered to the GC in order to be able to buy another egg. Each stat for the chao has 10 blocks. These are their progress to leveling up. Watch a chao's Mood and Belly bars. These are unique bars that affect how your chao acts. Try to keep him in a good mood by petting him and feeding him. The weeds may upset him too. Belly determines how hungry the chao is. It goes down 1 block every 30 seconds. Some fruits fill the chao up more than others. Also, some fruits raise stats but lower others. They can only lower the progression of the level and not the levels themselves.

Tips for maxing a chao out at level 99 for each stat using the least amount of money:
Buy 5 of the pink fruit (they cost 55 rings each). This gives 4 blocks for Run, 4 for Swimming, and 2 for Stamina. Buy 5 of these and you'll 2 levels in Run and Swim, and 1 in Stamina. Now get 5 yellwo fruits (the other fruit that costs 55 rings). These yellow fruit are similar to the pink ones. But this one raises 4 points on Fly, 4 on Power, and 2 on Stamina. Now that you used those 10 fruits, you should have an even 2 levelups on each of the 5 stats. So that cost us 550 rings total. starting at level 1, there are 98 levels to o through, and that means 49 of these "sets". The total cost is 26,950 rings this way. But its not the cost of the fruit that is hard. The real pain is having to wait 45 seconds for the chao to be hungry between each fruit.


Sound Test
Once you beat the game as 2 different characters with all emeralds, you'll be able to select Sound Test in options. The sounds you can play are all the sounds and musics you have heard or could have heard up to that point. That means stage music, and multiplayer music even if you haven't played that. But the final boss music won't be in there since you haven't heard it yet in the game (yes, the True final boss).


Fight Bosses in Time Attack
You unlock this after beating the game with your 3rd character with all emeralds. Not only is it a new Time Attack, but you can choose any of the first 7 bosses to fight. Use it to practice or show off.


Play as Amy
Beat the game with all characters with all of their emerald to unlock Amy. Playing as her has no further unlockables though. Just like Sonic, she has no abilities that will help you get SS rings in tough to reach spots. But She can't even do Sonic's Dash either.


Extra Zone: True Area 53
At the same time that Amy is unlocked, this final challenge is unlocked. Choose Sonic and you'll see it beyond XX Zone. Its definately is worth all the trouble of those emeralds. It's another outerspace Super Sonic battle.


Frequently asked questions


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