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Sonic The Hedgehog
The blue hedgehog hero. He's the main character and is needed to rescue
everyone else. He's possibly the hardest character to get emeralds
with due to his lack of mobility. However, he's great on bosses.
Abilities:
Sliding: Press B
Crushing Spin: Press B in the air
Air Slash: Press jump while in the air
Homing Attack: Do the Air Slash when an enemy is nearby.
Sonic Wind: Trick-Forward
Dash: Forward twice when in the air.
Miles "Tails" Prower
The 2-tailed wonder. Sonic's best friend and close companion. Not only
is he the cutest character in the whole game, he can fly too! He can
explore areas that no other player can get to and easily look for
SP Rings. The best player in the game.
Abilities:
Tail smack: Press B
Flying: Jump repeatedly
Knuckles The Echidna
A treasure hunter and long time rival to Sonic. He can glide and climb
walls. His attacks are not as good as in Sonic Advance 1, but he's
still a good player.
Abilities
1-2: Press B twice
Glide: Jump while in the air
Climb: Glide towards a wall
Flame Punch: Trick-Up
Cream The Rabbit
She's new to the Sonic games. She can fly like Tails
with her ears, but her flying can't damage enemies from below. Also,
Tails can fly twice as long without getting tired. She attacks by
throwing a chao that seeks enemies. Basically, she can cheat on bosses.
Abilities
Chao Throw: Press B
Flying: Jump repeatedly.
Spinner: Trick-Forward
Amy Rose
Amy is a hidden character that is accessable by beating XX with all
emeralds as all characters. She is easier to use in this than in Sonic
Advance.
1. Her hammer is very useful.
Abilities:
Hammer: Press B
Air Hammer: Press A in the air
Spinning Hammer: Press B in the air
Tricks
New to Sonic Advance 2 are tricks (this is what the game calls them).
A trick is an additional boost you can get from being airborn in certain
situations. It's sort of like a double jump. When in the air from a spring
(not all springs), a rail, or something like that, hold the direction you want
to go and press R. You'll need to learn this since it will save you in many
situations.
SP Rings
Throughout the game, you'll find SP Rings. They look like rings with
a star in the middle and wings. They also sparkle a little bit.
If you collect 7 of these in a single act (all in 1 life), you'll
enter a special stage when you beat the level. Nothing happens unless
you have all 7. I have not been able to find all of these in
any of the Act 1 of any stages, so I'll explain where to find them
in Act 2 of each stage. If you go exploring, I recommend you use
Tails since he can fly all over the place. Next comes Cream who can
also fly, but not as much as Tails. Knuckles can Climb walls and cover
some distance with glides. Try with Sonic last since he can't do any
of that good stuff. With Sonic, one step too far into the level and
you may fall of a cliff with no way of getting back up. I'm writing
this guide so all characters including Sonic can get all the emeralds.
Follow the order I put them, especially if you're Sonic. You should
really wait until you get Tails though. Remember, if Sonic has to get
all the SP Rings, then they won't require the skills like flying. Don't
bother flying to areas impossible to reach by Sonic. Each character has
their own collection of emeralds, they are not shared like in Sonic
Advance 1. I don't know how good my directions are, and this is my
1st walkthrough. You should go after the emeralds after you have beaten
a level and know your way around a bit.
Bosses
Almost every boss in this game are all fought on a simple repeating track
where you and Robotnik are running / flying and you have to catch up and
attack while avoiding attacks. In some stages, Robotnik may be holding another
character prisoner. It does not affect the difficulty and they are not in any
danger by your attacks (Knuckles gets BBQed though ^_^). They will be playable
when you win. The track has rings going by. You should grab them when needed.
But don't get greedy since the track will loop and run out of them when you
need a ring the most. And also, almost every boss gets more difficult when
nearly beaten. This "desperation" changes the music and usually will make a
boss attack faster.
Special Stages
You'll probably find these very annoying. The special stages are a huge square
arena with rings scattered around. There's also a time limit and a badnik
chasing you around non-stop (this is Actually Zero who chased Amy in Sonic Adventure 1). Here's what I can say from experience. Try to get
as many rings as you can in the least amount of time. Well, that was obvious.
But it's more complex. Here's a tip. If you get lots of rings non-stop without
a second or two pause inbetween, you'll get a x2 value multiplier for as long as you can
keep up the chain. It can keep going up. I've gotten it up to 9x once. I've
also gotten 999 rings with 40 seconds to spare too. You're multiplier will go
away about 1 second after you stop getting rings. There's really no other way
to win. You'll have to know the level a little to get so many rings at once.
There are also little black things in the air that have a 5 on them. These are
not bombs! They give you 5 rings and even more with a multiplier. There are
springs in some of the stages to bounce you into the air for some rings you
can't get by jumping These springs look like a circle with blue in the middle.
The other circle platforms have arrows on them and give you a boost. This can
really mess you up when you're trying to go around for rings in a chain. Oh,
and for the badnik, you really don't have to worry much about him unless you
come to a complete stop. However, beware running into him head on. The compass
on the bottom of the screen shows his direction from you. A Green arrow means
he's far away, yellow is warmer, and red means he's too close for comfort. He
takes 10 rings from you if he hits you.
Leaf Forest
It wouldn't be a 2D classic Sonic game without some green foresty type 1st
level. It has the traditional loops and twists. Piece of cake. There are some
things you should get familiar with. The rails are just like in Sonic
Adventure 1 except that anyone can use them. Purple springs bounce you higher
if you land on them from higher up, which means you should do a trick to boost
up and increase your height. Lever springs can be mounted on walls and give
you better height when landed on the edge. Spinning hooks are red hooks you
can grab and you'll spin around and be able to jump off in any direction.
Speed Ramps are red ramps that can send you into the air by running on them.
And for some reason, Tails can't swim like he could in Sonic Advance 1 :( (no
one can swim in this game, but there's never a need to either).
Boss: EggHammerTankII
This is a simple boss. Just run up and hit him. But use good judgement and
slow down if you know you can't run past his hammer (the chain part won't hurt
you). He drops the hammer at it's full length, so you may be able to run past
it. He's even easier with Sonic since you can press forward twice in the
air to run towards any boss with ease, but don't count on that with other
characters. After 4 hits, he'll start dropping the hammer in both close and
long range. 4 more hits and you win. Try to master slowing down and speeding
up. For example, slow down enough to be just in front of his hammer, and ready
to catch up when he picks it up. You'll need to learn this for future bosses.
Win and you can Play as Cream.
(Robotnik's machine blows up and Cream drops from the sky, grabbing onto Sonic's quills as he continues running (Sonic looks annoyed).
![]() | Wow! You're the famous Mr. Sonic!? |
![]() | Thank you very much for saving me! What a polite girl... |
![]() | See ya later! And don't get caught again! Oh! Wait a minute! |
![]() | Mom's still in trouble... I need to go help her! |
Hot Crater
This level has lots of rails. Learn to use them correctly or you may end up
in a hole. Note that you can bounce on turtles' backs. There are blue/orange
springs that move up/down or left/right. When they are blue, they give you a
little bit of height. When orange, they give you alot. It swaps colors upon
each jump. You can grab crane hooks and they throw you into the air. Hoops are
red circular hoops that can be facing vertical, horizontal, or diagnal. It
boosts you in a specific direction according they are facing. They are one-way
only boosts too.
Boss: Egg Bomber Tank
This boss relentlessly fires bombs at you. Beware of them and the small explosions
they make. He can shoot them high and low. He always moves his cannon in that
position so you know whether to run under or jump over, so take that as a
caution before each shot. If you lose all your rings, stand back
and wait for some. You'll often get hit by an explosion collecting some
though. You have to hit the cannon 8 times to destroy it. Then he'll fire from
where the cannon was, but this time, you have no idea if he'll fire high or
low or when he'll fire. 4 more hits and you win.
Music Plant
This level really gets on my nerves. It is so easy to get lost in. Springs
look like cymbals. Piano keys are really rebounders. They can be horizontal
or vertical and push you in a one-way direction with the rest. There are note
blocks that let you bounce 3 times on each color before they lose that color
dies, and balloons that can knock you all over the place. Tuba tubes are
tunnels that launch you in the direction you come out. Bead-like strings are
springs that send you higher on each jump. There are also enemies that look
like bells that always seem to be nearby springs. Some advice for balloons:
If you hit a balloon from the side, you fly back from that side. If you hit it
on the top, you bounce up from the top. Hit from an diagnal angle and you'll
get a mix of distance and height, so control your jumps to hit the balloons at
an angle you want to bounce from them.
Boss: Egg Totem
Robotnik has Tails captured and is holding him up in front of him with a
mechanical arm as bait to get Sonic (actually, there would be no better
motivation for Sonic. Messing with Tails is an easy way to make him mad).
This boss is very difficult compared to the previous 2. He launches 3 spiked
rings that have laser pods that can come out from the top or the bottom. Take
them out first. They take 3 hits each. Sometimes he sends more than 1 ring out
and swaps 2, but it doesn't always mean that the laser pods will switch
(example: if you killed the top and he switches top with center, top may
still be dead). You have to be careful. Just remember how many are down and
kill all 3. The bottom ring can't harm you if you are running under it, but its cannon can. You may jump right through the center of these spikey rings. The only parts that can hurt you are the front and back. Jump from his rings and hit him on the top. After 4 hits,
he can throw the all of the spiked rings out one at a time. This may make it a
bit difficult to work your way up there and hit him. 4 more hits and you win.
(Robotnik blows up again and Tails is seen flying out of the sky unharmed, following close behind Sonic, smiling and waving at you).
![]() | Thanks, Sonic! |
![]() | Eggman just came out of nowhere... Eggman...What's he plotting this time? |
![]() | I've gotta hurry. See ya, Tails! Huh?! |
![]() | Sonic! Wait for me! |
Ice Paradise
It's an icy level with slippery paths that can decide your path. You'll have
to think fast or you may end up dead. Slippery slides are like rails except
faster and you can't jump off in the middle. Just remember to jump off at
the end if necessary. It is a good idea to take the highest paths possible.
Boss: Aero Egg
The attack pattern of this boss is very simple but he's not so easy. He flies
around in the air dropping bombs which cause an explosion like the Egg Bomber
Tank. You have to jump on the platform that is trailing behind him and bounce
off to hit him. This platform is randomly flipped on its side and can't be
used at that point. Timing is everything. It is possible to hit him without
the platform if the ground is high enough, but it's not likely to work. The
ground changes from hill to hill and makes jumping hard to do correctly and
a great advantage for his bombs. After 4 hits he speeds up on the bombs and
the platform switches from it's side faster. Try to keep up a rhythm jumping
his bombs while being close enough to use the platform when it moves back to
normal position. 4 more hits and you win.
Sky Canyon 2
A beautiful sight to see. But don't let the scenery bring your guard down. One
false move and you'll end up in a hole. Use fans as resistance to gain top
speed and get the most out of ramps and spinners. Do all you can to gain height
and speed because high speeds can cover longer distance in jumps and you have
to stick to the highest paths that you can. I wanna fly high...
Boss: Egg Saucer
This is the hardest boss in the game. It isn't anywhere near fair. He can kill
you in 1 hit even if you have rings! Stay away from the hand. I don't know if
it's a random thing, but most of the time, it means death. Also, Knuckles is
on part of the saucer. You have to hit him to free him and beat the boss. One
other thing on the saucer is a laser. It isn't much of a threat. If you see a
blach shadow like beam go by you, jump to avoid the real thing (the shadow is
a warning). The laser is dead after 4 hits. Once the laser is gone, all that
will remain is Knuckles and the hand, which will spread out to oposite ends
instead of being divided in 3 areas with the laser. All I can really say about
the hand is try to be close enough to watch what it is doing, but back away if
it is swinging around. If you stay too far back and can't see it, it will
probably get you as you jump forward. You have to hit Knuckles above the
little shield thing which rebounds you. Take advantage of Sonic's air slash as
it can make the difference between jumping into a bad situation and being able
to jump off in short time. After 4 hits, the hand will get really agressive.
It will swing itself around at full length and is fast enough to catch you in
the air even if it seemed like a safe time to try to attack. It's that fast.
(The saucer blows up and the tank holding Knuckles flies off into the distance behind. A short amount of time later, a burnt Knuckles is chasing after Sonic).
![]() | You know, the strangest thing just happened... |
![]() | You let Eggman dupe you...Again! Leave me alone! |
![]() | Whatever. See ya, Knuckles! H, hey! |
![]() | Grr... I won't let Eggman get away with this! |
Techno Base
This Zone is loaded with spikes and traps. Careful launching from springs
and being in the air because there are platforms you have to catch or die. The
enemies are tough to hit by means of spike balls surrounding them or turning
invisible, but they are the least of your worries. Big blocks with an arrow on
them are 1-way moving blocks. You can ride them in the direction they point.
Boss: Egg-Go-Round
The name may confuse you with the Egg Saucer. He has 4 arms that rotate around
him. 2 of them (across from each other) are gray, and the other 2 are gold.
You have to jump on the platforms and hit him. But be careful since he can
shoot at you. Also, he can make activate the platforms. The gray ones can turn
to their side so you can't jump on them and spikes can come out of the top of
the gold ones. The spikes can be a pain as you can land on them after hitting
him. You are also very limited in evade while working your way around the
platforms. Just be sure to jump off to hit him because you'll get hurt if you
accidently walk off onto him. When he activates a platform, it makes a sound
and a light on it will flash. He can activate only one set (color) at a time.
His shots are hard to avoid since they are too far apart to easily jump
between, but too close to jump over all in one jump. You'll have to try to
trick to lead his firing by jumping or running forward first. After 4 hits,
he'll turn his arms in any direction he wants, which will be the direction
opposite the side you're on. He'll try to fool you by moving them left
and then going right instead or slowing them down enough that you can't get
anywhere. He'll try to keep the platforms away from you so that even if you
get lucky and do land on them, you'd have little control to avoid his spikes
and fireballs. 4 more hits and you win.
Egg Utopia
This is the longest Zone in the game. Half of the time, you are outside in
space and you can fall in holes easily, so use the rails carefully. Red boxes
with Arrows pointing up or down can change gravity and let you walk on the
ceiling. Atleast the left and right buttons are not reversed. If they were,
then you could hold the GBA upside down and see if you can play with your thumbs
reversed (nevermind, don't try that!). Also note that 'falling up' (lol) can
also work the same way as a hole.
Boss: Egg Frog
This boss can be pretty tough, but here's a rule that you should be aware of:
The gravity effect works on the ground and the ceiling, so you can easily
switch by pressing up or down. The boss will drop napalm bombs that are
impossible to jump over, so you'll have to switch. Rings also appear on the
ceiling. It is very hard to run up to him and hit him since his legs move
back and forth and he can jump at any time. You might have some luck switching
to the ceiling under him while jumping, but it's risky. If you see him
running towards you from the left offscreen, don't jump at him. He will stay
just a bit further away from you so that if you did panic and try to jump on
him as if he would pass by you, you'd get hit. Wait for his legs to go in and
then hit him. After 4 hits, he speeds up and gets more evasive. Keep switching
to the ceiling and the ground when he does while catching up to him and
attacking. He will also spring off the ground / ceiling with napalm bombs
rather than just dropping them from above / below (dropping from below?).
Only 4 more hits.
XX
This zone has all the bosses from the previous zones and you'll have to fight
them consecutively. They are much weaker than the originals though. Most of
them start out with their desperation strategies already in effect, but that's
because they only have 4 hits remaining already. The exception is the Egg
Bomber Tank which has 4 hits for the cannon and 2 for himself and also the
laser pods on the Egg Totem are 1 hit each. After each boss, you run through a
check point which you will continue if you die and also the rings come back
since it's a new loop.
Boss: (name unknown)
This is the one boss in the whole game that you fight while standing still.
Pillars come out of the ground and raise up to the spikes in the ceiling. If
you are under a pillar as it surfaces, the steam will give you a slight stun,
but it won't send you into the spikes. It might delay you enough to get hit by
his hands. The robot will fire lasers from his eyes across the screen and
shoot his hands across the screen like the final boss in Sonic 2. Kill his
hands first. They take 6 hits each. Then attack the head. You can do this by
carefully jumping into him, but I don't recommend that. You can do a spin dash
from the left or center pillars and launch just before you go into the spikes.
Don't do this with the pillar on the right since it is too close to the boss
and you'll get hurt and there are no more rings to get since there's no
looping. You'll have to worry about his lasers too with this, so time it right
and use the correct pillar. After 5 hits (that's odd), he will speed up with
the lasers and his arms will throw faster (which you should have killed. Take
more caution when using the pillars. You can time it so you can avoid a laser
by ducking on the way up and then ramming into him. And whenever in doubt, get
off the pillar and get your timing together. Just 3 hits to go.
True Area 53
This is the final stage in the game. You can access it when you beat the game
with all characters with all emeralds (except Amy doesn't need to). In a
seemingly peaceful forest, Cream's mom is with a bunch of birds. Then out of
nowhere, Cream's mom and all the birds get's sucked in by some unknown thing
(transparent like a chameleon). Cream comes running. Sonic, Tails, and
Knuckles follow. Cream is in tears, Tails looks down, Knuckles with his eyes
closed. But what about Sonic...he's pissed. Sonic rises floating in the air,
the Chaos Emeralds surround him in a circular rotating fashion. They come
closer and become one with Sonic. A blinding flash of white and Super Sonic is
floating there, gives a thumbs up to Cream, and flies out of there. Sonic has
transformed into his SS form and has left for outer space.

Extra Boss
Was the boss of XX pathetic enough for you? This one is much more of a
challenge. You fight him in outer space as with the usual true final bosses in
Sonic Games. This level is the one exception in which it will never run out of
rings due to looping. You can memorize the areas where the rings come since
this loops are pretty short. Maintaining rings is your #1 priority. This boss
CAN hurt you. Use your maneuverability to get rings on the top, bottom, and
wherever you see them. The row of 16 rings is what you should never miss. The
little shots he fires all over the place will make you spin out. You can't get
rings when spinning out, it can make you miss an entire row or rings easily.
He has 3 other types of fireballs and each are much bigger than his regular
shots. He can fire 3 shots that expand in 8 directions with 8 more shots. He
has a shot that can cover the screen in 2 V shapes in the direction towards
you. And the other is just a bunch of rapid fired big shots that tries to
follow you. He also has some missles. His missles will not hit him, you have
to knock the missles back at him. But this isn't easy. His missles can move
in all kinds of directions while tracking you, and they can make you spin out.
Worst of all is he fires the missles just before he uses his tail laser. Avoid
the laser at all costs! This is a time when you are both vulnerable. If the
tail Laser hits you, you'll be frozen in ice and be he'll suck you in. This is
an instant 10 rings he will take! He can also try to suck you in like he did
with Cream's mom at any time. Fly in the other direction until he stops.
You'll have to wait until he fires the laser and then try to lure the missiles
in front of you so you can knock them towards him (that is, if they haven't
already blown up in your face). After you have hit him 8 times, he'll stop
using his tail laser and roll around the screen after he fires his missles,
becoming a hard to hit target. He'll get in the way of some rings and you'll
have some trouble hitting him with missiles in the usual direction. As he's
flying around, he fires at you in unpredictable ways sometimes. You can hit
him with his missles just before he starts rolling around if you're fast.
You'll have to hit him 4 more times to win.

Extras
There are some additional things in the game. To unlock them, beat the
game with every character. They come in order and doesn't matter what
character you use.
You get them by beating the game with a character with all the emeralds. To get the next, you'll have to beat the game with a different character and all emeralds and so on.
Chao Garden
If you don't have a Gamecube with Sonic Adventure 2: Battle or Sonic Adventure DX: Director's Cut, then this really won't do much for you. Okay, it starts with a chao egg. In this garden, all of the rings you have ever had after clearing stages are totaled up and you can spend them on food and toys for your chao (yes the rings from before the garden was unlocked do count). The toys don't really do much, but you should buy them so the chao eggs will be for sale. You can hold 1 chao egg at a time.The point of this is to be able to raise your chao to be strong. From SA2B or SADX, you can use the Game Cube link cable to transfer the chao to the game and them in races. The advantage is that you can raise your chao on the go (replaces the Dreamcast's VMU idea). Chao eggs must be transfered to the GC in order to be able to buy another egg. Each stat for the chao has 10 blocks. These are their progress to leveling up. Watch a chao's Mood and Belly bars. These are unique bars that affect how your chao acts. Try to keep him in a good mood by petting him and feeding him. The weeds may upset him too. Belly determines how hungry the chao is. It goes down 1 block every 30 seconds. Some fruits fill the chao up more than others. Also, some fruits raise stats but lower others. They can only lower the progression of the level and not the levels themselves.
Tips for maxing a chao out at level 99 for each stat using the least amount of money:
Buy 5 of the pink fruit (they cost 55 rings each). This gives 4 blocks for Run, 4 for Swimming, and 2 for Stamina. Buy 5 of these and you'll 2 levels in Run and Swim, and 1 in Stamina. Now get 5 yellwo fruits (the other fruit that costs 55 rings). These yellow fruit are similar to the pink ones. But this one raises 4 points on Fly, 4 on Power, and 2 on Stamina. Now that you used those 10 fruits, you should have an even 2 levelups on each of the 5 stats. So that cost us 550 rings total. starting at level 1, there are 98 levels to o through, and that means 49 of these "sets". The total cost is 26,950 rings this way. But its not the cost of the fruit that is hard. The real pain is having to wait 45 seconds for the chao to be hungry between each fruit.
Sound Test
Once you beat the game as 2 different characters with all emeralds, you'll be able to select Sound Test in options. The sounds you can play are all the sounds and musics you have heard or could have heard up to that point. That means stage music, and multiplayer music even if you haven't played that. But the final boss music won't be in there since you haven't heard it yet in the game (yes, the True final boss).
Fight Bosses in Time Attack
You unlock this after beating the game with your 3rd character with all emeralds. Not only is it a new Time Attack, but you can choose any of the first 7 bosses to fight. Use it to practice or show off.
Play as Amy
Beat the game with all characters with all of their emerald to unlock Amy. Playing as her has no further unlockables though. Just like Sonic, she has no abilities that will help you get SS rings in tough to reach spots. But She can't even do Sonic's Dash either.
Extra Zone: True Area 53
At the same time that Amy is unlocked, this final challenge is unlocked. Choose Sonic and you'll see it beyond XX Zone. Its definately is worth all the trouble of those emeralds. It's another outerspace Super Sonic battle.