Sonic Advance 3 Walkthrough
By XFox Prower
- Partner System
The partner system works similar to Sonic 2. You control the main character and your partner will follow you around and help you out. Different partners give the main character different abilities. The attack you have when you press the Attack button (B) and the Partner attack (hold R) will vary with different combinations.
- Characters
At the start of the game, the only available characters are Sonic and Tails. At the end of every even Zone's Act 3, you unlock someone new if Sonic is your lead character.
- Zones
The game is divided into 7 Zones. Each Zone is an Adventure Field made up of a Factory Ring, 3 Act Rings, a Boss Teleporter, 2 Minigames, and a Special Stage Spring. You must explore the Adventure Field in order to find the Act Rings. These are big rings (about the size of your character) that have a number in them. Jump into them to enter that Act.
- Factory Rings
These appear at the start of every Zone. Jump into them to enter the Factory. Here, you can change who your main character and partner are, warp to other zones that you have access to, and go to the Chao Playground.
- Chao Playground
Throughout each Zone, there are a total of 10 chao. 9 of them are found in the Acts (each Act has anywhere from 2 to 4 chao each) and 1 chao is on the Adventure Field. Press select to view the chao map, which shows which chao in each act you have and your Emerald status. Chao are usually listed on the map in the logical order you'd find them. My directions for the chao will be relative to where you left of finding the previous chao (unless I say to restart). If your chao map says you're missing, let's say the 3rd chao in some Act, it will be listed as #3 in that Act of this guide.
- Special Stages
Somewhere on each Adventure Field exists a Special Stage Spring. They look similar to those found in Sonic Advance 1 but these have a keyhole on them. It requires an SP Key each time you want to use it. SP Keys appear in the Acts of a Zone once you have collected all 10 chao. SP Keys are only valid for the Zone you found them in and you can hold up to 9 per Zone. Where are the SP Keys? There seems to be a pattern that all the Act 2 Rings s in every Zone have the most obvious and easiest to get Keys (usually right at the start).
The Special Stages are also similar to Sonic Advance 1. Standing on the wing of the Tornado 2, you move around collecting rings and dodging mines. Rings of blue orbs will power up the Tornado 2, transforming it into it's X Formation for a short time. This will give you a x2 multiplier and let you move around faster. Glowing rings are worth 5 rings. There are 2 sections. Collect the required rings in both to get the Chaos Emerald of the Zone.
- Ranks
At the end of each Act and Boss fight, you finish the stage by getting a token (looks like an SP Ring in Sonic Advance 2 except without the wings). The color (Gold, Silver, Bronze) is determined by the time it took for you to clear the stage. If you get a Gold, that doesn't mean got the Silver and Bronze. You'll have to get all 3 ranks separately. Try to get them all, but nothing seems to happen if you have evry possible Rank.

Route 99
- Act 1
- Chao
- In front of the second Omochao
- You should see a vertical moving platform. Fall below it and use the spring to run right. Continue following the path and you'll reach a switch that activates a checkered platform. Use the springs to bring you to an Omochao. Take the bottom path and use the springs. You'll run along a path that goes upside-down and fall. The chao is to the left of a horizontal moving crate
- Go right and use the vertical moving crate to go up and fall off the right side to land on a moving platform. Fall off of it all the way to the bottom and use the rollers to go right and through a loop. Keep going right and use the springs. Use the wire spring platform and spring to go up. Use the rollers to go up, run into the spring to send you upside down and into another spring. As you fly into the air, you should see the chao belong a wheel switch.
- Ranks
- Gold: < 1:30
- Silver: < 2:30
- Act 2
- Chao
- Go right, slide down the half pipe, and use the spring to grab the pulley. To the right is a breakable wall with a chao on the other side.
- Head right until you run up a wall. Use the switch to use the time activated spring. to go up. Fly or use the spike catapult thing to go up and left. Run down a wall to hit a spring, boost ramp, and spinning hook. Jump off to the left and use the rollers to run into a bunch of springs. You should land on an area with a switch that activates a vertical checkered platform. Use the platform to go up and go left. to breakable wall. Break the wall and use the spring. You'll see another spring and an upward diagnal rail. Use the spring to go up the rail and jump on the platforms above. From the platforms, jump to the left for the chao
- Go up the rail and use the rollers. Jump over the spikes and use the spring to run through the twisting path. Grab the pins to pull yourself up to the ledge (beware of the enemy above) and continue right past the checkpoint. Use the springs to reach a spinning hook. Jump off to the top right. use the springs and go right until you must use a moving platform. Use the platform to go up and grab the pulley and then go right to find another checkpoint. Use the spring to take you higher and to another spinning hook. Jump off to the left and run up the wall. Go right, jump over the spikes, run down the wall, and break the breakable wall. Use the spring and pins to continue up. Then use the rollers to go right to another spinning hook (tired of these). Use the rollers to go right and past another checkpoint. Continue right and through 2 loops. Slow down as you do downhill. When you run up the wall, the last chao is at the top. If went too fast, you'll land on the rails and skid down at fast speeds (but you can fly back up if this happens).
- Ranks
- Gold: < 2:15
- Silver: < 3:15
- Act 3
- Chao
- Just hold right as the stage starts until you reach a catapult. Use it to reach a pulley. Continue right, go over the spikes, and jump off the ceiling just as the slope makes you walk on the ceiling. The chao is next to a box of 10 rings.
- Carefully jump off the ledge along the line of rings and you'll land on a falling platform. Quickly jump to the next platform, and then over the moving crate to reach a checkpoint. Slide along the rail and jump as far as you can across the spikes to land on a rail that takes you to a chao.
- Continue right past the checkpoint, through a loop, past a boost ramp, through another loop, and a twisting path. Slow down at the twisting path so you don't fall off the end (at the end to try to fight the momentum). Fly up and grab the pulley (or use the spinning hook) to reach the chao.
- Ranks
- Gold: < 2:00
- Silver: < 3:00
- Map Chao
- To the left of the boss door
- Boss
- Rank
- Gold: < 1:45
- Silver: < 2:15
Route 99 Bosses
First you fight Gemel. He charges back and forth similar to the patterns Silver Sonic has in Sonic 2. He doesn't have any attacks yet. Beware careful attacking him with jumps. Sometimes his horn can do damage. Try to rely on your ground attacks more. There's plenty of time to hit him before he turns around.
Next up is Eggman, continuing the Sonic Advance tradition that all first bosses must have a hammer. He attacks by springing back and slamming his hammar. He always stretches the spring back in the opposite direction that he plans on attacking in. As he's stretching it, move around in order to throw off his aim. Don't stay in the same place too long. There's no limit to his reach (you're not safe standing in the center for long either). Try to be outside of his swing range when he slams the hammer if you want to attack. He'll be vulnerable after each slam. Run to the other side after each hit because he alternates his swing.

Sunset Hill
- Act 1
- Chao
- Go right until you see a spring. Use the spring to reach toe top of the loop. Use the switch to activate the spring on top. The spring will bounce you into 2 vine springs. You should land by a rock. Break it to find the chao.
- Walk off the edge to land on a wooden ledge. Go right to find a checkpoint. Run through the loops. At the end, you'll be caught by a bungee cord that will send you up into the air. Without moving, fall from where the cord threw you and you should land by a rock. To the right is a water slide and a vine pole. Carefully slide and grab the fine. Jump off to the right to reach a path that has a chao in it.
- Go right and use the vine pole to reach a spring. Run through the loop and slow down. You'll reach a checkpoint and another vine pole. Use this pole to reach another spring and go right. Run across the bridge, across a rail, and you should reach a coil spring. Use the spring (hold down and then press jump when your weight makes it sink the lowest) to launch up into the air. If you went high enough, you'll land on a wooden ledge. Run right to run into some springs, and a loop. Jump into the water slide and you'll land on top of a loop that has some giant moving platforms. Use them to continue right and ride the rails. You'll be taken to an extra life and the chao.
- Ranks
- Gold: < 1:45
- Silver: < 2:45
- Act 2
- Chao
- (Helper must be Sonic). Run to the right until you get to a really tall wall that you can't run up (and the chao is there just to taunt you). Hold R to use your partner attack and Sonic will give you a boost of maximum speed to help you up the wall.
- Go right until you see a spring. Use the next spring to take you to a vine pole and let it drop you (you'll pass through a rail and hit the end of another). Use the spring on the right and go through the loop. A bungee cord will catch you. Hold towards the wall on the right as you fall and you'll land on a falling platform. Jump off the platform and go right. Use the coil spring with the highest jump possible and you'll go flying up to a box of 5 rings. Use the spring and go through the loop, acros the rail, through another loop, and into the air again. Land on the moving platforms. The chao is to the left.
- Simply go right and fly up as soon as you see the wooden bridge (if you don't have Tails, backtrack to the rail and jump off to land on another. Then use a trick (R+up) from the max height of the spring at the end).
- Ranks
- Gold: < 1:30
- Silver: < 2:30
- Act 3
- Chao
- Go right and use the 2 springs. Keep going right and another spring will send you left and over a boost ramp. Jump across the 2 falling platforms and go up the wall. Use the vine spring to reach the ledge on the upper right. Once on the ledge, get some speed and jump off the left side to reach a chao.
- Go back to the ledge on the right and pass the checkpoint. Jump onto the 2 vine polls to reach a spring, loop, and bungee hook. Go past the switch and wait at the ledge for a rotating platform. Jump off at the right when you see some rings. A chao is waiting before some steps.
- Go up the steps and use the platforms to reach some rollers. Use the spring to reach the switch, activating a platform. Continue left past the checkpoint and across a rail, bringing you on top of a loop with a switch. Use the switch for another platform. Continue left to a spring and more rollers, across a rail, and to a rock. Use the vine poles and jump off at the right to reach a ledge. Go up the wall to find a spring that takes you to a big platform. Go right and use the vine spring, 2 moving platforms, and a spring to go up, bringing you to another checkpoint. Go right and break the rock for the last chao.
- Ranks
- Gold: < 2:30
- Silver: < 3:30
- Map Chao
- Head to the right and use the spring. Jump to the left ledge and fly up. The chao is above.
- Boss
- Gold: < 1:30
- Silver: < 2:00
Sunset Hill Bosses
At the end of Act 3, you'll fight Gemel again. This time, he's learned a new attack. He can jump up into the air, and come spinning towards your direction. It's not too hard to dodge. You can easily spin dash under it if you see it coming. Keep your distance and let him come to you before attacking. He also has all of his previous attacks from the last fight. If you're playing with Sonic as the lead character, you'll meet up with Knuckles and unlock him (you can always come back later and do this).
Eggman attacks by rolling around. He can roll left and right, on floors and ceilings. Use the switch to activate a platform and avoid being hit. The cockpit is vulnerable, but he moves pretty fast. You'll knock him back a bit when you hit him. He'll speed up and change directions at less predictable times when he's almost beat.

Ocean Base
- Act 1
- Chao
- Go roght until you reach a spring. Use the spring to go left, jump over the spikes, and let the falling platform take you down to some rollers. Slow yourself down or you'll be crushed by the barrel ahead. Use the barrel to go up and you'll see a boost ramp that takes you into a waterfall. Let it push and jump right to jump out of it (to avoid the rollers below). Walk right and jump just as the path slopes down. The chao is to the right.
- (Tails & Sonic or Knuckles must lead). Go back left and jump up through the waterfall to reach the top where some barrels are. Carefully walk under them and beware of the 2 moving crates. You'll reach a slide. Ride the slide and purposely jump off of the end before you hit the spring. Go right, fly up, and there's a breakable wall above a spring on the right. Use the spring to catch the wall. A chao is on the other side.
- (Knuckles must be Helper) Make your way to the last slide mentioned in #2 (don't forget you have to restart and get Knuckles as your helper). Continue along the path until you reach a waterfall and a breakable wall. Go left and use the moving crate and barrel to reach a spring. Spin dash and jump left to find another breakable wall and a chao. Use your partner attack to break it (4 hits).
- (Knuckles & Tails). From the spring, go right, use the slide, climb the waterfall, and use the rollers to find a checkpoint. Use the propller machine to go up and use the slide on the left. Use the platform switches and spring to reach a waterfall and track platform. Glide across to the spring and you'll get sucked into a pipe. Use the rollers and you'll reach another switched platform. Go up, use the spring, ride the slide, and jump into the cannon to reach another checkpoint. Ride the slide and catch the breakable platform to reach the ledge. Continue right and you'll find a track platform. At the end, walk left until you see a gap in the ceiling and some rings along a wall. Climb up it. When you're at the top, jump off and catch the wall again (using the rising glide) to go through. Slowly walk off the edge to find the chao.
- Ranks
- Gold: < 3:30
- Silver: < 4:30
- Act 2
- Chao
- At the start, climb the waterfall all the way to the top.
- Go right, jump over the barrel, and use the rollers. Go left and use the springs to reach a propeller machine. Use it and continue left to find a cannon. Go right and use the springs to find another cannon. Go left, use the switch spring to land on some orbiting platforms, and ride the slide at the end. Jump over the cannon and walk off the ledge to the right. Use the rollers and ride the rail to run up a wall. A chao is to the right, in front of a robot.
- (Tails or Knuckles must lead). Walk off the ledge to the left to get sucked into a pipe, that takes you into a cannon. Go right and pass the checkpoint, and continue until you reach a waterslide. Continue taking the path and you'll eventually reach a cannon after you're out of the water. Use it to launch you into a series of more cannons and springs. Use the timed platform to go up, run across the 3 sets of rollers, and ride the slide. You'll be taken to another pipe. Use the spring and rollers to take you to a big waterfall. Climb it to reach another pipe. Jump over the spikes and fall. Go right and climb the waterfall, and continue right to run up a wall and land on a big slide. As the angle of the slide slopes (and the speed increases), jump in order to go flying at a wall and stop you. Where you land, there should be a spring. Use it to reach a barrel. Up to the right is a checkpoint and some rotating platforms. Cross the platforms and jump across to the right. Use the spring to reach a cannon. Go right and use the spring to reach an area with track platforms. The chao is above the platform. Fly or climb to him.
- From the start, go right and jump into the water. The chao is all the way at the end (I don't know why the game lists this as #4).
- Ranks
- Gold: < 3:30
- Silver: < 4:30
- Act 3
- Chao
- Run right and jump over the boost ramp. The chao is below.
- Climb the waterfall to the right, and continue to find a propeller machine. Use the spring to reach some moving crates. Go right past the rollers, use the spring, and fall down a waterfall. Go into the pipe towards the left as you fall. Go through the rollers, past the checkpoint, and ride the track platform. At the end of the track, walk off the left and you'll fall on a slide, that will run you up a wall. Go right and use the 2nd cannon to go up. Run down the path to reach a spring that will launch you into a pipe. You'll come out and fly into some waterfalls. Fall with them and go down the waterslides. Once underwater, go right. As soon as you're about to run across the top of the water, jump into it instead. The chao is in a small underwater room to the left.
- Ranks
- Gold: < 2:00
- Silver: < 3:00
- Boss
- Gold: < 1:45
- Silver: < 2:15
Ocean Base Boss
The attack pattern by this boss is very similar to the boss of Flying Battery Zone in Sonic & Knuckles. Eggman has some type of crab looking machine. He'll jump up into the air and move left and right. The only way to hit him is to stay between his claws and attack him as he drops down. If his claws close, run away. They'll block the path between him and hit you as he falls. His claws also create shockwaves when he does this. Simply jump over them. When he's in the air and pauses, duck. This way you can quickly do a spindash to escape if he uses his claws. He speeds up after 4 hits and his claws will be harder to dodge. It shouldn't be much of a problem though.

Toy Kingdom
- Act 1
- Chao
- Hold right and you'll run down a hill, catch a rocket, catch another, and land on a ledge. To the right is a spinning hook. Take the bottom path. Go on the falling platform and hold right to make a ledge with a chao in it.
- Restart the stage and make your way to the spinning hook in #1.Take the top path and use the moving crates to go right. Some balloons are floating to the right. Jump into them with enough speed and you'll reach a ledge with a lightning shield. Use the rocket to take you to another rocket and another (3 rockets). At the end of the 3rd rocket, hold right for half a second and you should fall onto a ledge with a chao (if you hold right too long, you'll gain too much speed and miss it).
- Use the sprign to go right and go down the downward slope and up a hill. Use the swinging ornaments to go right and past the moving crates. When you reach the elephant slide, slide down it but hold left in order to fall in front of it where the chao is.
- Ranks
- Gold: < 2:45
- Silver: < 3:45
- Act 2
- Chao
- Go right and jump into the hole to find a punch spring. Use it fly into some balloons and reach the ledge on the right. Continue right and use the horizontal and vertical moving crates to go up and to the right. Jump into the panda cart and hold right until you land on a moving crate. The chao is above.
- Use the spinning hook near the moving crate to go right (the path below the crate) and use the spring. Use the 4 rockets to go right and you'll see 3 enemies. Use the moving crate to go up and use the punch spring to reach a spinning hook. Jump off to the top right and use the panda cart. Jump off and grab the ferris wheel. Go right and cross the moving crates, taking the top path for the 2nd. Go right and use the spring to cross more moving crates to the left. Use the punch springs to go up. Go right until the path slopes downward. Jump over the slope (just a small jump) to reach a ledge with a chao.
- Jump over the balloons and get the life, and go down the hole at the right. Run down the slope and continue past a moving crate and you'll reach some swinging ornaments. Cross the ornaments and jump on the moving crate ahead. The chao is above it.
- Ranks
- Gold: < 2:30
- Silver: < 3:30
- Act 3
- Chao
- Go right, turn around, and spin dash up the small curve to reach some rockets, bringing you to a chao.
- Continue right and use the springs to reach a ledge with 5 rings. Run right and go up the ledge, ignoring the balloons. Go past the moving crate and pig robot and fall in the hole to reach a panda cart. From where it breaks, spin dash to the right and fall in the hole to find a checkpoint. Cross the swinging ornaments and jump through the moving hoop. Cross the spikes and fall in the hole. Go right and use the punch spring to reach a spinning hook. Jump off the right and use the panda cart. Use the 3 punch springs to the right to go up and activate the switch spring. Use the 2nd rocket to reach the checkpoint above. Continue left and jump on the moving crates. The chao is above the 2nd.
- Jump back to the first moving crate and jump to the ledge at the top right. Use the 2nd spring to jump high enough. Go right, past the 3 robots, and through the hoop. As the path slopes downward, slow down to avoid the hole. Jump into the balloons above the hole. The chao is above the balloons.
- Ranks
- Gold: < 2:45
- Silver: < 3:45
- Map Chao
- Walk off the left ledge from the boss door to land on a ledge with the chao.
- Boss
- Gold: < 2:30
- Silver: < 3:00
Toy Kingdom Bosses
You'll fight Gemel again at the end of Act 3. He has another new attack. He'll shoot missiles out of his back that will hit the ground and cause explosions. Stand far away and jump over the explosion when the last missiles reaches you. Also, the missiles can't reach you if you're standing close to Gemel. You'll meet up with Amy and unlock her if Sonic is your lead character.
Eggman attacks with a toybox. You fight him on a ledge with pits on both sides. When he's outside of the box, he'll be slowly moving towards the left. Hit him to knock him back. After each hit, he'll retreat into the box and throw something out to attack you. He'll throw little toy soldiers randomly and attack with various things. He can launch a huge bomb that will follow you around from above with a target. Stay away from the target or the bomb will crash down and hit you (it's explosion can hurt too). The amount of room you have is important for dodging attacks, so keep knocking him away. He can also throw a spike ball on a chain at you, which can bounce across to the left. You'll have to carefully run to the left quite a bit to avoid it (careful not to get hit by a toy soldier and fall) or do a spindash to run under during the first bounce. If you're lucky, a jack-in-the-box thing will popup instead of an attack. When you're close to knocking Eggman over the edge, he'll throw toy soldiers out like crazy, even while you have to dodge the bombs and spike chain attacks. Note that the only way to win is to knock Eggman off (no matter how many hits it takes). If he reaches the left side, he'll move left and right over and over, trying to push you off wherever you are. If you survive that, he'll stop in the center where the fight began.

Twinkle Snow
- Act 1
- Chao
- Hold right until you run upside down and go past some spikes. Use the moving crate to go up to a bridge. Use the rollers on the left to boost you up the rail and through 2 hoops. Jump over the spikes, land on the rail, and jump through the next hoop, bringing you to a spring and a upward hoop. You should land on some platforms. Use the push spring on the right (hold down all the way and let it throw you) go go through another bridge. Go right and jump to find a hoop to bring you to the chao.
- Restart and return to the bridge mentioned in 1. Go right and use the spring. Continue right until you see spikes. Jump over them and use the rollers to reach a falling platform that goes underwater. Go left and jump at the ledge. The chao is in a small underwater room on the left.
- Restart and follow the directions in #1 until you reach the spikes beyong the 2 hoops. This time, ride the rail instead of using the next hoop. You'll land on a ledge. Go left to the ledge where the rail is on. The chao is below the rail.
- (Tails or Knuckles lead). From Chao #3, use the spring and go through the hoop above. Ride the next 3 rails and you'll hit a spring and go through another hoop. Jump over the rollers and use the Ice cannon above the rail. Go through the loop. When you reach the rail, jump off of it before you pick up speed and hold towards the left. You should land on a ledge with an Omochao. Climb or fly up to find the chao.
- Ranks
- Gold: < 2:15
- Silver: < 3:15
- Act 2
- Chao
- Run right and jump over the spikes. Ride the rail and use the spring to go up. Jump over the next spring and go through the breakable wall to the left. Use the spring to the left to reach a higher up ledge. Run right and use the boost ramp to go through a loop and land by a chao.
- Go left and fall (back where the Act started), go right, and jump over the spikes again. This time, when you land on the rail, jump off and go right. Break the breakable floor and go right. Use the springs to get out of the water. The chao is by the 2nd spring above the water.
- (Tails must lead). Use the spring and pressure switch to go up. Go right and use the next pressure switch. Go right to pass a checkpoint and ride the cart. Use the spring and rollers to go up. Use the moving platform, go right, and jump over the spikes. Use the rollers and you'll fall on a rail. Immediately jump off the rail and go left. Walk off the ledge and fall into the water. Spin dash up the cart track and jump out of the cart when you reach it. Swim up to find the chao.
- Ranks
- Gold: < 3:30
- Silver: < 4:30
- Act 3
- Chao
- Go right and use the spring. Jump over the spikes and continue right. Use the rollers to go up a wall and fly up through a bridge. Land on the bridge and Run right, through the loops, and you'll be launched through an ice cannon. Walk off the ledge and use the spring to run across the water. Use the moving platform and rollers. You'll go through some water and run on the ceiling. Use the spring and go right to find another ice cannon. Go right to pass the checkpoint and jump over the gap. Use the pressure switch to go up and hold left to go through the gap in the wall. Use the ice cannon and continue right. Run up the wall and you'll run into a chao.
- Go through the loop above where chao #1 was run up the wall again if you must). You'll land behing a boost ramp. Use it to go right. You'll land on a pressure spring. Jump right from icicle to icicle and ride the rail. You'll cross a checkpoint and land on a moving crate. Jump onto the falling platform and either jump up the ice cannon or jump to the top of the loop. Either way, go right and use the loop and ride the rail. Run right and hit the springs. You'll reach a checkpoint at the end. Walk off the left edge, jump off the rail, and fall into the water. The chao is there.
- Ranks
- Gold: < 3:00
- Silver: < 4:00
- Map Chao
- From the Act 2 Ring, jump to the moving platform on the right and walk off to the ledge. The chao is in a small area under the 2nd Act Ring.
- Boss
- Gold: < 1:30
- Silver: < 2:00
Twinkle Snow Boss
Eggman's not playing around anymore. This is one of the hardest bosses in any of the Sonic games so far. Jump from platform to platform as Eggman is chasing you upwards. These platforms fall shortly after you jump on them. Eggman moves left and right. In order to hit him, you have to time it right and make the platforms fall on him. He'll occasionally turn upside-down, revealing the spiked side. He can't be harmed during this. The spikes are actually a spiked ball on a chain that he'll try throwing towards you. If you get hit by it, you're nearly guaranteed to fall and lose the fight. Things Eggman will move left and right as well as chase you even faster when he's half beat. You'll have to rely on good timing, coordination, and judgement in order to win.

Cyber Track
- Act 1
- Chao
- Ride the rail and jump to the rail above it at the 2nd downward slope. Choose up at the up/down gate. Go right and use the push spring to go to the top of a ledge and another up/down gate. Choose up again. Continue right following the rollers. When you reach the checkpoint, walk slightly to the right of it and jump up to get attached to the wheel above. The chao is to the top right.
- Use the other wheel to go up and reach the ledge. Use the rail on the right and you'll hit a spring. Cross the spikes and ride the track platform until you see a ledge below it. The chao is there.
- (helper = Knuckles). Make your way back to track platform that you jumped off to get the chao in #2. Don't jump off this time. At the end of its course, jump to the right ledge and you'll be turned upside down. Continue going right and you'll see the chao behing a breakable wall. Use Knuckles as your partner attack to break it.
- Ranks
- Gold: < 2:00
- Silver: < 3:00
- Act 2
- Chao
- Run right until you reach spikes. Jump over the spikes, and hold towards the wall on the left for the gravity to change. Jump into the center of the gap to the right to find a chao.
- Go right across the ornaments and you'l find a spring under the last. Use it to reach another spring. Continue right and use the rollers until you stop at the spikes. Jump over the spikes and use the spring to reach the right ledge. Go right, ride the rail, and you'll hit a spring bringing you to a wheel. Jump to the other wheel and then to a push spring. Use the spring and go left to another push spring. Use the maximum strength on this spring and go right to pass a checkpoint. Use the rollers to go up and upside down and run along sone curves. Use the spring and continue right until you reach another push spring. Jump over the spring, going back to the left where you came (now that gravity fixed itself). See the chao below? Walk off the left edge and do the same thing you did for chao #1.
- Jump to the right, go over the spikes, and let the springs push you to reach more spikes. Jump over them and into the gap to find a checkpoint. Run to the left to reach a spring, bringing you to a left/right gate. Choose left and you'll be brought to a chao.
- Ranks
- Gold: < 2:30
- Silver: < 3:30
- Act 3
- Chao
- Run right and go across the rollers to gain speed. You should run up a hill and be able to land on a high ledge. Go right and use the moving platform to go up. Go left and use the up/down gate to go up. Go left and use the orbiting platform to reach the chao at the top right.
- Go left of the orbiting platform and jump down the 1st rope and up the 2nd. Use the up/down gate to go up, bringing you to a chao.
- Go right (inverting gravity) and use the rollers to bring you to a wheel. Jump off to the left and use the rollers to rach a spring. Jump over the gap and fall down the right side of the 3 green arrows. Go right in the left/right gate. The chao is right out side the exit of the the gate. Use the track platform on the right and jump to the other track platform to reach the chao.
- Ranks
- Gold: < 4:15
- Silver: < 5:15
- Map Chao
- Go left of the Act 2 Ring and fly down to the switch. Use it to go up. The chao is to the left of the Special Stage Spring
- Boss
- Gold: < 2:00
- Silver: < 3:00
Cyber Track Bosses
At the end of Act 3, Gemel returns with 3 new attacks! He no longer has summersault or missile barrage attacks. They have been replaced by a sweeping summersault he does left and right across the top of the screen, firing a bunch of missiles at you. Spin dash to the opposite direction once the missiles are released. Do the same when you reach the other side. He also has a protective forcefield that can repel your attacks and even harm you he uses occasionally. And he also has a nasty unpredictable attach where he teleports behind you, and dashes into you. But this isn't like his regular dash, he pushes you towards the edge of the screen before you get hurt, making most of your rings go off screen. He's a bit harder than usual but his attacks are easily seen ahead of time. Attack him when he falls from his missile attacks or dashing. Try not to do any ground attacks or he may counter attack with his teleport grab.
Eggman now has a huge cannon that he runs across the bottom of the screen in. He'll also be swinging the cannon angle left and right by 45° to each side as he moves. He'll launch blue energy orbs that will rebound off of the walls. Hit the orbs to turn them red and knock them into the direction you hit it. You have to hit the orbs back at Eggman. Don't stand on the platforms on the left and right for too long or they will fall and you'll lose. It's difficult to hit the orbs and even harder to predict where they will come from, so you may have to take some wild jumps. Eggman will move faster and shoot more rapidly as he takes more damage. Stay in the air with jumps. Although it makes things more difficult, you won't have any trouble waiting for a shot to come to you. And at the speed Eggman moves, a shot wouldn't have to go very far. The fight will be over quickly from this point on.

Chaos Angel
- Act 1
- Chao
- Go right, use the spin platform, and use the falling platforms to reach a ledge to the right. Continue right to go through 2 loops and you'll reach a pressure spring. Use it to run along the ceiling and take the ledge to the left. Run left and jump off to the left to land on a spin platform. Jump to the left and use the spring to reach a ledge with a 10 ring box. Use the spin platform and the 2 catapults to go right and then up. Ride the rail and jump off to the right as soon as you see enemies floating in the air. You should land on a ledge with a chao.
- Go right until you see a spring. Use it to bring you to another and a checkpoint. Run left through 2 loops and use the pressure spring to go up. Use the catapult to go up. Run right, down the wall, across the slide, you'll land by a green waterfall. Continue right, use the spin platforms, and jump across the gaps. Use the rollers and continue right until you reach another catapult. Use it, go right, and use the next catapult to reach a pressure spring. Use the rollers to bring you to a spring, bringing you past a rail and landing on a higher rail that brings you to a 5 ring box. Ride the rail to the right to find a checkpoint. Run down the wall and use the springs to launch you up to a ledge on the right (above the rope cart). Use the pressure spring to go up and ride a rail. When you land, go left and fall on the falling platform to find a spring. Use the spring to reach the ledge on the right, where a chao is.
- Jump across the falling platforms and use the rollers. When you see a spin platform, fall and go left. Use the springs to reach a room where blocks will try to crush you. The chao is on the right.
- Ranks
- Gold: < 5:00
- Silver: < 6:00
- Act 2
- Chao
- Run right and use the rail. As soon as you're going up, jump to the ledge on the left. Run up the left wall to reach the spring, bringing you to a ledge to the right. Use the springs to bring you to a 5 ring box. Jump to the left to get the chao.
- Walk off to the right, ride the rail and you'll reach a pressure spring. Use it, go right, and use the next pressure spring. Use the rollers to reach a new ledge. Use the rope cart and the pressure spring at the end. Run to the right to land on a rope cart. As soon as you land on it, do a spindash and jump to the right to land on a spin platform. Run up the spin platform and run up the next. Jump to the moving platform to the left and use the spring to reach another spin platform. Run up it and jump to the ledge on the left for the chao.
- (Tails or Knuckles must lead). Go right, use the spin platform, and use the pressure spring to go up. Use the spring to reach the spin platform and use the rope cart to reach a checkpoint. Go to the right and use the last falling platforms to fall to a breakable door. Use the spring, go right, fall off the edge, and use the next spring. You'll reach a box of 5 rings. Walk off the left edge and break the next breakable wall. Cross the falling platforms, walk off the right edge, and use the springs. Walk off the edge and hold towards the left. You'll pass a chao. Fly to get it.
- Walk off to the left and use the dissolving platforms to go right. Use the spring slide down the rail, use the next spring, and go right to the checkpoint. Fall down through the spinning columns and run down the slope. Jump into the hole at the end and you'll pass a rope, pass the end of another slope, and fall by a spring. Go right and fall through the rail and through 2 spinning columns. Run left and jump to the left in the gap to land in a pit with a chao.
- Ranks
- Gold: < 5:15
- Silver: < 6:15
- Act 3
- Chao
- (Knuckles & Tails). At the checkpoint, use the rising glide at the edge to glide to the wall to find the chao.
- On the 2nd giant moving platform, as it's going down, enter the gap in the wall and fall off the ledge to find the chao.
- Ranks
- Gold: < 3:00
- Silver: < 3:30
- Map Chao
- From the Act 3 Ring, jump over the spin platform to the right and you'll land on a ledge with the chao.
- Boss
- Gold: < 1:30
- Silver: < 2:00
Chaos Angel Boss
Eggman attacks using a machine similar to the boss of Cosmic Angel in Sonic Advance 1. When Eggman jumps, he'll land and cause the ground to launch you into the spikes. There are spikes on the ground and ceiling. Go through the tunnels on the left and right to switch between the top and bottom, inverting gravity. Attack the Gemel head, knocking Eggman into the spikes. Spindashing works well as long as you're not facing a tunnel. He'll still land on the bridge trying to send you into the spikes too, so jump when that happens. You won't be affected if you're far away though. Likewise, if you jump around the Gemel head enough, it will cause Eggman to flip (this will never work in your favor if you want him to flip the Gemel head to your side though). Use the tunnels wisely as he flips and runs left and right as he pleases. After 4 hits, Eggman will go crazy after taking damage and run left and right while flipping continuously. Jump over him and stay away from the walls. Attack him when he stops (the sooner, the better before he flips again) and the fight should be over quickly.
Alter Emerald Bosses
Here, you fight Gemel again. It's the same fight except with a new attack. Gemel can now jump up into the air from the edge of the screen, teleport to the center, and spin in place, shooting missiles spiraling down in all directions. You'll be safe if you stay on the right edge. He'll then teleport from the center to the left or right side and fall, returning to his ground attacks. If he tries to fall on you from after the spiralling missiles, be ready with a spindash. This fight should be easier than the previous one.
Next, you fight Eggman at the alter of the Master Emerald. He'll start by raising his hands and moving them left and right. They'll stop and smash the section of the floor below. Stay between either the first and 2nd, or 3rd and 4th platforms (avoid the center). This way, you can easily move to another platform to avoid falling. The center is bad because he can take out both the center sections of the floor at once. As his hands rise from the holes, you can jump on them and hit Eggman. Aim for the cockpit since the Gemel head will hurt you. When jumping onto the hands, don't jump too soon, because the timing is random and you may fall in the hole. The missing sections of the floor return after a short time. Next, Eggman will start shooting big red orbs that will bounce around the screen. They can hurt you if they hit you, but it's safe to jump on them. Beware of the orbs bouncing off of each other or his hands and hitting you. You can jump off of them and hit Eggman. After his next attempt of smashing the ground, he may also try to slam his hands together from the sides and grab you (he has the choice of this or the orb attack). If you see his hands at the side of the screen, jump up and down to throw off their timing. After 4 hits, Eggmain will use a new attack in addition to his others. Along with the orbs and grabbing, he'll spin his fists around and then try to punch the screen. Once they stop spinning, release a spindash back and forth across the screen to avoid them. He throws 3 punches in total. Continue attacking him when he uses the orbs or smashes the ground and you'll be rewarded for your patience. Oh, and if you're using Tails, you can easily hit Eggman by flying into the cockpit repeatedly (but you can't rely on that strategy if you want to reach the true final boss).
- Ranks
- Gold: < 2:30
- Silver: < 3:00
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Normal Ending:
If Sonic isn't your lead character or you don't have all the emeralds, Eggman will run away with Gemel following. You attack him, sending him falling into the pit to the right. Gemel will turn around looking at you and your partner, and then choose to jump into the hole, following Eggman's fate.
Extra Stage
If you're playing as Sonic and you have all Emeralds, Emerl will tackle you and knock the Emeralds from you. He'll transform into his ultimate form. Eggman comes along and Gemel grabs him, slamming him against the floor. Gemel flies off and the Emeralds return. They circle around Sonic until he powers up to his Super form. Sonic and Eggman decide to team up to stop Gemel.
Nonagression
Gemel takes a quite a few hits, but he's not that tough as long as you keep an eye on your rings. At first, he'll start sending his claws out and then firing ice beams. They can fire in 16 different directions, but you should be able to avoid it if you keep moving around. Next, he'll throw both front arms forward and let the claws scroll left and right, dropping bombs. Stay between the arms and avoid the bombs. Use this chance to charge up your partner attack to hit Gemel. Then ram into him with Super Sonic as his eye opens. The longer you charge it up, the longer the eye will be exposed. After another quick claw laser, Gemel will use his large laser to sweep the screen. You can pass through without getting hit if you're dashing. Focus on collecting rings until the beam runs out. Next, he'll extend all 4 of his arms and spin around like a pinwheel. Don't bother trying to hit him at this time since his eye is spinning with him and you won't be fast enough to move with his claws while charging. Dash between his arms and continue collecting rings. He'll start attacking with his arms and lasers again and then restart the pattern by extending his arms and using the bombs again. When he's taken enough damage, his laser attacks will not only try to hit you as they did before, but they will rotate clockwise for 1 and a half full rounds, ensuring you'll get hit unless you dash past the beam. Just a few more hits and he'll be beat.
- Ranks
- Gold: < 3:00
- Silver: < 3:30