Sonic Advance 3 Walkthrough
By XFox Prower





Route 99

Route 99 Bosses
First you fight Gemel. He charges back and forth similar to the patterns Silver Sonic has in Sonic 2. He doesn't have any attacks yet. Beware careful attacking him with jumps. Sometimes his horn can do damage. Try to rely on your ground attacks more. There's plenty of time to hit him before he turns around.

Route 99 Boss 1 Route 99 Boss 1 Route 99 Boss 1

Next up is Eggman, continuing the Sonic Advance tradition that all first bosses must have a hammer. He attacks by springing back and slamming his hammar. He always stretches the spring back in the opposite direction that he plans on attacking in. As he's stretching it, move around in order to throw off his aim. Don't stay in the same place too long. There's no limit to his reach (you're not safe standing in the center for long either). Try to be outside of his swing range when he slams the hammer if you want to attack. He'll be vulnerable after each slam. Run to the other side after each hit because he alternates his swing.

Route 99 Boss 2 Route 99 Boss 2 Route 99 Boss 2


Sunset Hill

Sunset Hill Bosses
At the end of Act 3, you'll fight Gemel again. This time, he's learned a new attack. He can jump up into the air, and come spinning towards your direction. It's not too hard to dodge. You can easily spin dash under it if you see it coming. Keep your distance and let him come to you before attacking. He also has all of his previous attacks from the last fight. If you're playing with Sonic as the lead character, you'll meet up with Knuckles and unlock him (you can always come back later and do this).

Sunset Hill Boss 1 Sunset Hill Boss 1 Sunset Hill Boss 1

Eggman attacks by rolling around. He can roll left and right, on floors and ceilings. Use the switch to activate a platform and avoid being hit. The cockpit is vulnerable, but he moves pretty fast. You'll knock him back a bit when you hit him. He'll speed up and change directions at less predictable times when he's almost beat.

Sunset Hill Boss 2 Sunset Hill Boss 2 Sunset Hill Boss 2


Ocean Base

Ocean Base Boss
The attack pattern by this boss is very similar to the boss of Flying Battery Zone in Sonic & Knuckles. Eggman has some type of crab looking machine. He'll jump up into the air and move left and right. The only way to hit him is to stay between his claws and attack him as he drops down. If his claws close, run away. They'll block the path between him and hit you as he falls. His claws also create shockwaves when he does this. Simply jump over them. When he's in the air and pauses, duck. This way you can quickly do a spindash to escape if he uses his claws. He speeds up after 4 hits and his claws will be harder to dodge. It shouldn't be much of a problem though.

Ocean Base Boss Ocean Base Boss Ocean Base Boss


Toy Kingdom

Toy Kingdom Bosses
You'll fight Gemel again at the end of Act 3. He has another new attack. He'll shoot missiles out of his back that will hit the ground and cause explosions. Stand far away and jump over the explosion when the last missiles reaches you. Also, the missiles can't reach you if you're standing close to Gemel. You'll meet up with Amy and unlock her if Sonic is your lead character.

Toy Kingdom Boss 1 Toy Kingdom Boss 1 Toy Kingdom Boss 1

Eggman attacks with a toybox. You fight him on a ledge with pits on both sides. When he's outside of the box, he'll be slowly moving towards the left. Hit him to knock him back. After each hit, he'll retreat into the box and throw something out to attack you. He'll throw little toy soldiers randomly and attack with various things. He can launch a huge bomb that will follow you around from above with a target. Stay away from the target or the bomb will crash down and hit you (it's explosion can hurt too). The amount of room you have is important for dodging attacks, so keep knocking him away. He can also throw a spike ball on a chain at you, which can bounce across to the left. You'll have to carefully run to the left quite a bit to avoid it (careful not to get hit by a toy soldier and fall) or do a spindash to run under during the first bounce. If you're lucky, a jack-in-the-box thing will popup instead of an attack. When you're close to knocking Eggman over the edge, he'll throw toy soldiers out like crazy, even while you have to dodge the bombs and spike chain attacks. Note that the only way to win is to knock Eggman off (no matter how many hits it takes). If he reaches the left side, he'll move left and right over and over, trying to push you off wherever you are. If you survive that, he'll stop in the center where the fight began.

Toy Kingdom Boss 2 Toy Kingdom Boss 2 Toy Kingdom Boss 2


Twinkle Snow

Twinkle Snow Boss
Eggman's not playing around anymore. This is one of the hardest bosses in any of the Sonic games so far. Jump from platform to platform as Eggman is chasing you upwards. These platforms fall shortly after you jump on them. Eggman moves left and right. In order to hit him, you have to time it right and make the platforms fall on him. He'll occasionally turn upside-down, revealing the spiked side. He can't be harmed during this. The spikes are actually a spiked ball on a chain that he'll try throwing towards you. If you get hit by it, you're nearly guaranteed to fall and lose the fight. Things Eggman will move left and right as well as chase you even faster when he's half beat. You'll have to rely on good timing, coordination, and judgement in order to win.

Twinkle Park Boss Twinkle Park Boss Twinkle Park Boss


Cyber Track

Cyber Track Bosses
At the end of Act 3, Gemel returns with 3 new attacks! He no longer has summersault or missile barrage attacks. They have been replaced by a sweeping summersault he does left and right across the top of the screen, firing a bunch of missiles at you. Spin dash to the opposite direction once the missiles are released. Do the same when you reach the other side. He also has a protective forcefield that can repel your attacks and even harm you he uses occasionally. And he also has a nasty unpredictable attach where he teleports behind you, and dashes into you. But this isn't like his regular dash, he pushes you towards the edge of the screen before you get hurt, making most of your rings go off screen. He's a bit harder than usual but his attacks are easily seen ahead of time. Attack him when he falls from his missile attacks or dashing. Try not to do any ground attacks or he may counter attack with his teleport grab.

Cyber Track Boss 1 Cyber Track Boss 1 Cyber Track Boss 1

Eggman now has a huge cannon that he runs across the bottom of the screen in. He'll also be swinging the cannon angle left and right by 45° to each side as he moves. He'll launch blue energy orbs that will rebound off of the walls. Hit the orbs to turn them red and knock them into the direction you hit it. You have to hit the orbs back at Eggman. Don't stand on the platforms on the left and right for too long or they will fall and you'll lose. It's difficult to hit the orbs and even harder to predict where they will come from, so you may have to take some wild jumps. Eggman will move faster and shoot more rapidly as he takes more damage. Stay in the air with jumps. Although it makes things more difficult, you won't have any trouble waiting for a shot to come to you. And at the speed Eggman moves, a shot wouldn't have to go very far. The fight will be over quickly from this point on.

Cyber Track Boss 2 Cyber Track Boss 2 Cyber Track Boss 2


Chaos Angel

Chaos Angel Boss
Eggman attacks using a machine similar to the boss of Cosmic Angel in Sonic Advance 1. When Eggman jumps, he'll land and cause the ground to launch you into the spikes. There are spikes on the ground and ceiling. Go through the tunnels on the left and right to switch between the top and bottom, inverting gravity. Attack the Gemel head, knocking Eggman into the spikes. Spindashing works well as long as you're not facing a tunnel. He'll still land on the bridge trying to send you into the spikes too, so jump when that happens. You won't be affected if you're far away though. Likewise, if you jump around the Gemel head enough, it will cause Eggman to flip (this will never work in your favor if you want him to flip the Gemel head to your side though). Use the tunnels wisely as he flips and runs left and right as he pleases. After 4 hits, Eggman will go crazy after taking damage and run left and right while flipping continuously. Jump over him and stay away from the walls. Attack him when he stops (the sooner, the better before he flips again) and the fight should be over quickly.

Chaos Angel Boss Chaos Angel Boss Chaos Angel Boss

Alter Emerald Bosses
Here, you fight Gemel again. It's the same fight except with a new attack. Gemel can now jump up into the air from the edge of the screen, teleport to the center, and spin in place, shooting missiles spiraling down in all directions. You'll be safe if you stay on the right edge. He'll then teleport from the center to the left or right side and fall, returning to his ground attacks. If he tries to fall on you from after the spiralling missiles, be ready with a spindash. This fight should be easier than the previous one.

Alter Emerald Boss 1 Alter Emerald Boss 1 Alter Emerald Boss 1

Next, you fight Eggman at the alter of the Master Emerald. He'll start by raising his hands and moving them left and right. They'll stop and smash the section of the floor below. Stay between either the first and 2nd, or 3rd and 4th platforms (avoid the center). This way, you can easily move to another platform to avoid falling. The center is bad because he can take out both the center sections of the floor at once. As his hands rise from the holes, you can jump on them and hit Eggman. Aim for the cockpit since the Gemel head will hurt you. When jumping onto the hands, don't jump too soon, because the timing is random and you may fall in the hole. The missing sections of the floor return after a short time. Next, Eggman will start shooting big red orbs that will bounce around the screen. They can hurt you if they hit you, but it's safe to jump on them. Beware of the orbs bouncing off of each other or his hands and hitting you. You can jump off of them and hit Eggman. After his next attempt of smashing the ground, he may also try to slam his hands together from the sides and grab you (he has the choice of this or the orb attack). If you see his hands at the side of the screen, jump up and down to throw off their timing. After 4 hits, Eggmain will use a new attack in addition to his others. Along with the orbs and grabbing, he'll spin his fists around and then try to punch the screen. Once they stop spinning, release a spindash back and forth across the screen to avoid them. He throws 3 punches in total. Continue attacking him when he uses the orbs or smashes the ground and you'll be rewarded for your patience. Oh, and if you're using Tails, you can easily hit Eggman by flying into the cockpit repeatedly (but you can't rely on that strategy if you want to reach the true final boss).

Alter Emerald Boss 2 Alter Emerald Boss 2 Alter Emerald Boss 2

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Normal Ending:
If Sonic isn't your lead character or you don't have all the emeralds, Eggman will run away with Gemel following. You attack him, sending him falling into the pit to the right. Gemel will turn around looking at you and your partner, and then choose to jump into the hole, following Eggman's fate.

Normal Ending Normal Ending Normal Ending

Extra Stage
If you're playing as Sonic and you have all Emeralds, Emerl will tackle you and knock the Emeralds from you. He'll transform into his ultimate form. Eggman comes along and Gemel grabs him, slamming him against the floor. Gemel flies off and the Emeralds return. They circle around Sonic until he powers up to his Super form. Sonic and Eggman decide to team up to stop Gemel.

Extra Boss Extra Boss Extra Boss

Nonagression

Gemel takes a quite a few hits, but he's not that tough as long as you keep an eye on your rings. At first, he'll start sending his claws out and then firing ice beams. They can fire in 16 different directions, but you should be able to avoid it if you keep moving around. Next, he'll throw both front arms forward and let the claws scroll left and right, dropping bombs. Stay between the arms and avoid the bombs. Use this chance to charge up your partner attack to hit Gemel. Then ram into him with Super Sonic as his eye opens. The longer you charge it up, the longer the eye will be exposed. After another quick claw laser, Gemel will use his large laser to sweep the screen. You can pass through without getting hit if you're dashing. Focus on collecting rings until the beam runs out. Next, he'll extend all 4 of his arms and spin around like a pinwheel. Don't bother trying to hit him at this time since his eye is spinning with him and you won't be fast enough to move with his claws while charging. Dash between his arms and continue collecting rings. He'll start attacking with his arms and lasers again and then restart the pattern by extending his arms and using the bombs again. When he's taken enough damage, his laser attacks will not only try to hit you as they did before, but they will rotate clockwise for 1 and a half full rounds, ensuring you'll get hit unless you dash past the beam. Just a few more hits and he'll be beat.

Final Boss Final Boss Final Boss
Final Boss Final Boss Final Boss

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